Posted: 13th Apr 2003 10:47
Still thank's DMiTROS

with regard to the ratio i had guessed. But can you explain me the usage of the matrix in the code and why inverse

View Matrix4 DKMatView
r#=Inverse Matrix4(DKMatView, DKMatView)

A#
Posted: 13th Apr 2003 16:34
How does this work? I need to make a system like that for DBC. If you know the screen height and width and the distance of the 'eye' of the camera to the imaginary screen which the view is pasted on, then you should be able to work where the mouse is pointing to in 3D space, am I right?

+ Code Snippet
         SCREEN
            |
            |     Points in 3D space
            |        o
       DIST |
EYE <)<---->|
            |
            |             o
            |
            |
Posted: 13th Apr 2003 17:02
I think that is the way that the camera syste works in DB. It says on the help file for the camera FOV that the default value for the FOV is 3.14/2.905. Do you know what the values in this equation stand for ('.' means the dot product of the values right?)?