Well, I have heard everyone guessing and checking on positioning objects on your matrix. Well, I have my own technique that I find works great. You pop in this very, very, simple snippet......
set cursor 0,0
print camera position X()
print camera position Y()
print camera position Z()
and that gives you the coordinates of your camera position. You go to where you want an object to be, then copy down the coordinates, and pop them into POSITION OBJECT.
This can be done with whatever you want. I also used it to configure my camera angle for my battle system, by adding camera angle X() etc.
Simple, yet effective.
What are your strategies?
RPGamer