Posted: 1st Dec 2002 3:28
Well, I have heard everyone guessing and checking on positioning objects on your matrix. Well, I have my own technique that I find works great. You pop in this very, very, simple snippet......

set cursor 0,0
print camera position X()
print camera position Y()
print camera position Z()

and that gives you the coordinates of your camera position. You go to where you want an object to be, then copy down the coordinates, and pop them into POSITION OBJECT.

This can be done with whatever you want. I also used it to configure my camera angle for my battle system, by adding camera angle X() etc.

Simple, yet effective.

What are your strategies?

RPGamer
Posted: 1st Dec 2002 3:59
I draw the map out overhead, and find where I want it to be on a scale drawing. AutoCAD comes in very handy for this.
Posted: 4th Dec 2002 0:39
I use this way also, for the game I'm working on now it works great, since its a first person style game. With a 3rd person game or something, I would just make an extra camera that you can use to use this to find the exact coordinates.
Posted: 4th Dec 2002 10:09
Yeah i do the same as you RPGgamer but i have mine write the coords in a file when i press a key eg: F1 for tree, F2 for rock. Then i use the file to load my objects.
Posted: 5th Dec 2002 4:04
Good idea- i write it on a piece of paper
Posted: 5th Dec 2002 9:32
Wow PAPER
thats to technical for me LOL
Posted: 5th Dec 2002 16:42
sometimes i use the camera method, and sometime i just draw my matrix grid out on paper and label the x and y axis. Using this method, i can just draw my entire stage on the grid, calculate positions from the grid and type them into the game I don't advise this method for matrices with tiles > 40 * 40, it'll take you hours to draw the grids.
Posted: 5th Dec 2002 17:42
I print the positions and angles to screen and I simply move using my awesome mouselook code. héhé
Posted: 6th Dec 2002 3:17
your awesome mouse look code
Posted: 6th Dec 2002 6:46
I usually do that, but I have an array store the data and then write a file from that data so I can open it into notpad and dump it into my program.

-Kensupen
Posted: 6th Dec 2002 14:13
I love my pencil and my paper. I will never abandon them

Lol

RPGamer
Posted: 6th Dec 2002 14:22
-your awesome mouse look code

I think someone needs a sarcasm detector.
Posted: 6th Dec 2002 21:49
sarcasm!

I thought you were just being pompus

silly me
Posted: 7th Dec 2002 0:31
héhé
Posted: 7th Dec 2002 0:33
I'm no big coder,I figure my own mouse code alone like I do for the rest but that's about it.It's slower but it stays much more when you find it on your own.