what water effect, that's the particle library

You choose what kind of particle you want.. how big it is, and its x y and z velocities, this means it can work for smoke, rain, snow (with some work), and just about anything else, trails..whatever

I updated it with some few fixes, no new features yet, but soon for some more basic functionality..
Also in the new version i made a fountain so you can see the particles surrounding some basic scentery.
The only part of the code you need to include is the plib.dba and then just call the functions similar to how they are called in the demo

Good luck