Posted: 5th Mar 2004 22:58
For anyone interested in adding a blur effect ( of sorts ) to the level for drunk effects or whatever as I am using for my skateboarding game...

MAKE A LARGE SKY SPHERE
PLACE IT IN THE RIGHT PLACE
TEXTURE IT WITH THE COLOUR YOU WANT THE BLUR TRAILS TO BE
GHOST IT
BACKDROP OFF

Try it out, it really is that simple.
Simple, but effective
Posted: 7th Mar 2004 3:20
Post some example code - this is a code snippets board after all
Posted: 7th Mar 2004 4:16
BACKDROP OFF


I don't like the sound of that... You mean the effect is a la quake3 hall of mirrors?
Posted: 7th Mar 2004 12:47
No, it does not trail forever like in Quake 3. I won't post example code because it's simple enough to follow.

It works decently for me anyways
Posted: 7th Mar 2004 19:37
aparently, this doesn't work in DBP.
bug bug bug bug....
Posted: 9th Mar 2004 7:06
COuld work for somethings but most people won't be able to use this method as it won't work if there is anything in the way of the background, i.e a tree or a house
Posted: 9th Mar 2004 7:37
Hi!

aparently, this doesn't work in DBP.

COuld work for somethings but most people won't be able to use this method as it won't work if there is anything in the way of the background, i.e a tree or a house



There is a way to do this with a little trick:
http://www.monos-co.de/Blur.zip

Oh, this is for DBP and it works fine

CU,
MONOS
Posted: 9th Mar 2004 16:42
hey you know....I tested that method...and when I colored the ghosted sphere with low values (eg: rgb 16,16,16) I got some really cool effects, try it!

Magellan: but could be used in a FPS for a blurry view...
Posted: 22nd Mar 2004 2:12
Cool. I actually took a break and decided to try this out now that it's our summer vacation(here). This is one of those "is this a bug or a feature" questions. Try coloring the skysphere with varying degrees of grey. Darker=longer trails but too low gets screwy, Lighter (except 255,255,255)=fewer trails but more crisp.

@DARKGuy: I tried really low values, but it seems to leave a horrible trail that doesn't seem to disappear. Is that what you mean?

http://www.freewebs.com/kabouter/motionblur_screeny.png
The numbers on the upper left are the values I used for the sphere's color rgb(x,x,x).
Posted: 27th Mar 2004 2:30

404 - Page Not Found

This page was not found on the FreeWebs servers. FreeWebs offers free web hosting for business and personal use.
Build your own free web site now!


?
Posted: 27th Mar 2004 17:26
Thats a really cool effect!

I wrote this in DBPro, but it should work in DB Classic:

+ Code Snippet
Make object sphere 1, -1000

CLS RGB(60,60,250)
Get image 1,0,0,100,100

Texture object 1,1

Ghost object on 1

Make object cube 2,10

backdrop off

CLS RGB(255,255,255)

Do

control camera using arrowkeys 0,1,1
position object 1, Camera position x(),Camera position y(),Camera position z()

Sync
Loop