Posted: 18th Feb 2004 10:12
Something I wrote way back in the day. One of my first things I think, tis why the code is structured so inefficientlly.

+ Code Snippet
randomize timer()
REM VARIABLES
depth#=400
screenwidth#=800
screenheight#=600

color as dword
color = rgb(205,255,255)

newColorDelayAmount as integer = 3000
newColorDelay as integer


total2=40
dim x2#(total2)
dim y2#(total2)
dim a2#(total2)
x2#=rnd(screenwidth#)
y2#=rnd(screenheight#)
f3=rnd(1)
f4=rnd(1)

total3=total2
dim x3#(total3)
dim y3#(total3)
dim a3#(total3)
x3#=rnd(screenwidth#)
y3#=rnd(screenheight#)
f5=rnd(1)
f6=rnd(1)

REM VARIABLES CALCULATIONS
width#=(depth#/10)*16
height#=(depth#/10)*12
even#=screenwidth#/1.6
prop#=depth#/even#

REM SETUP
set display mode screenwidth#,screenheight#,32
position camera width#/2,height#/-2,0
sync on
autocam off
hide mouse
backdrop on
`color backdrop 0

REM OBJECTS


for t=1 to total2
  make object plain t+100,100,20
  color object t+100,rgb(0,0,(total-t)*6)
  ghost object on t+100
next t


for t=1 to total3
  make object plain t+200,100,20
  color object t+200,rgb(0,(total-t)*6,0)
  ghost object on t+200
next t

sync rate 60

DO


  a2#(1)=wrapvalue(a2#(1)-4)
  a3#(1)=wrapvalue(a3#(1)+6)


  if newColorDelay + newColorDelayAmount < timer()
    tr = rnd(255)
    tg = rnd(255)
    tb = rnd(255)
    newColorDelay = timer()
  endif

  color = getFadedValue(cr,cg,cb,tr,tg,tb)
  ink color,0
  cr = rgbr(color)
  cg = rgbg(color)
  cb = rgbb(color)






gosub get_new_positions_blue
gosub get_new_positions_green



for t=1 to total2
  position object t+100,x2#(t),y2#(t),depth#

   ttr=cr-(t-1)*6
   ttg=cg-(t-1)*6
   ttb=cb-(t-1)*6
   if ttr<0 then ttr=0
   if ttg<0 then ttg=0
   if ttb<0 then ttb=0

  color object t+100, rgb(ttr,ttg,ttb)
  zrotate object t+100, a2#(t)


  position object t+200,x3#(t),y3#(t),depth#
  color object t+200, rgb(ttr,ttg,ttb)
  `color object t+200,color
  zrotate object t+200, a3#(t)

next t



sync
loop


get_new_positions_blue:
  for t=total2 to 2 step -1
    x2#(t)=x2#(t-1)
  next t

  for t=total2 to 2 step -1
    y2#(t)=y2#(t-1)
  next t

  for t=total2 to 2 step -1
    a2#(t)=a2#(t-1)
  next t

  if f3=1 then inc x2#,9
  if f3=0 then dec x2#,9
  if x2#>800 then f3=0
  if x2#<0 then f3=1

  if f4=1 then inc y2#,9
  if f4=0 then dec y2#,9
  if y2#>600 then f4=0
  if y2#<0 then f4=1

  x2#(1)=x2#*prop#
  y2#(1)=y2#*prop#*-1
RETURN

get_new_positions_green:
  for t=total3 to 2 step -1
    x3#(t)=x3#(t-1)
  next t

  for t=total3 to 2 step -1
    y3#(t)=y3#(t-1)
  next t

  for t=total3 to 2 step -1
    a3#(t)=a3#(t-1)
  next t

  if f5=1 then inc x3#,6
  if f5=0 then dec x3#,6
  if x3#>800 then f5=0
  if x3#<0 then f5=1

  if f6=1 then inc y3#,6
  if f6=0 then dec y3#,6
  if y3#>600 then f6=0
  if y3#<0 then f6=1

  x3#(1)=x3#*prop#
  y3#(1)=y3#*prop#*-1
RETURN




function getFadedValue(currentR,currentG,currentB,targetR, targetG, targetB) as dword

  if currentR > targetR then dec currentR,1
  if currentR < targetR then inc currentR,1

  if currentG > targetG then dec currentG,1
  if currentG < targetG then inc currentG,1

  if currentB > targetB then dec currentB,1
  if currentB < targetB then inc currentB,1

  color = rgb(currentR, currentB, currentB)

endfunction color
Posted: 19th Feb 2004 0:13
cool!
Posted: 22nd Feb 2004 12:44
I'm Impressed! It's Cool!
Posted: 20th Mar 2004 12:51
very good!

ali - nukesoft

Posted: 4th Apr 2004 23:59
hello

very good samples.
____________________________________________________________________

I am in I try of realistic effects flame as they can themselves be created help!!! I want all the possible examples
post all samples help!!!
hello thanks I attend news more soon