Posted: 2nd Nov 2024 17:03
Hello everyone, I'm studying AGKSharp's behavior, and there's something that bothers me.
I created an empty txt file and changed its final extension to png (which will result in a null or corrupted image).
and even so the Agk engine loads, however, it causes an error and crashes the entire game...
Is there a way for the application to simply ignore that the file was not loaded without "crashing" the entire game? like this screenshot : https://prnt.sc/HaCHhQOS2bOh

MsgBox error : https://prnt.sc/U2_Kl-29fV0N
Posted: 5th Nov 2024 6:05
have a look at SetErrorMode()
Posted: 12th Nov 2024 18:50
wow, awesome !
Posted: 12th Nov 2024 18:51
thanks