Posted: 29th Nov 2024 1:45
In theory yes, once I have cleaned the code and uploaded it to GitHub.

You can use the current code on GitHub to build AppGameKit Classic but it is for the June 2022 release and you would need VS2015 and VS2017 installed
Posted: 30th Nov 2024 6:27
Hi Zaxxan

Thank You for the Classic and Studio Build,
Posted: 30th Nov 2024 17:46
Hey Zaxxan,

I'm also interested in the Classic update, it's just I'm up to my eyeballs in RL stuff :/
Just one more week, though
Posted: 30th Nov 2024 21:52
Hey Zaxxan,

I'm also interested in the Classic update! I popped in the forums today to see if anyone updated Classic. I own AppGameKit Studio but squeezed for space on this crummy laptop and can't update yet.
Keep up the great work!
Posted: 1st Dec 2024 17:56
Hi all. I've just updated the release on GitHub:

https://github.com/TheGameCreators/AGKClassic/releases/tag/API34

Supports API 34 and Google Billing 6.0.1

This is a major update as all of the VS solutions are now built using VS2022 (Windows SDK 10) whereas they were built using VS2015 (SDK 7.1) and VS2017 (SDK 8.1). This will hopefully future proof Classic. Windows 10 minimum operating system now required.

I have successfully exported HTML5, APK and AAB's

Note: you will need to copy the HTML5 files from the retail version as these are not included in the Repo and I'm not sure if I can include them

I'd appreciate feedback, and any issues please let me know.
Posted: 2nd Dec 2024 18:56
Thanks Zaxxan!

The new version works and the info dialog now reports AppGameKit IDE 2024.12.01.

Unfortunatly on my older machine (Windows 7 x64) the compiled Executables (the Interpreter .exe that you ship with your projects) does not run anymore. It now throws a System Error message "XINPUT1_4.dll is missing". I guess that's a side effect of compiling with VS2022 / Windows SDK 10 and updated Runtime requirements?
On my newer Windows 11 arm64 machine everything works without errors.

As I'm not willing to update the OS on the older machine and you probably won't maintain a version using an older VS / SDK anymore, I guess I'm stuck there with an older build of AGK.
Posted: 2nd Dec 2024 19:59
Unfortunately I think this is one of issues with trying to keep AppGameKit Classic up to date. Windows XP, 7 and 8 have been out of support for quite sometime. I use VS2022 for my personal projects and for work projects and I have had to install VS2015 and VS2017 to build the AppGameKit Classic Repo which causes me quite a few issues so I need to remove them from my systems. The Classic build is now in line with the AppGameKit Studio version where the minimum system requirement is Windows 10. I wasn't sure if it would work with Windows 7 but you have now confirmed that it won't so that is really good feedback.

You could try making a copy of the XINPUT1_3.dll located in the Windows\System32 folder and rename it to XINPUT1_4.dll
Posted: 5th Dec 2024 11:16
You could try making a copy of the XINPUT1_3.dll located in the Windows\System32 folder and rename it to XINPUT1_4.dll

Well, that would have been too easy, but it did not work and still reports the file is missing

I also tried to copy my system32/xinput1_3.dll to the .exe folder of my AppGameKit project (Windows will also try to load DLLs right next to the executable) and rename it to xinput1_4.dll, but then it also crashes showing just an error message that it could not be launched with some code (0xc000007b).

Maybe copying the DLL from a newer system might help, but I don't know if that's a proper solution...

If I find the time I may download your latest Windows 7 compatible sources and try to compile for myself on that machine using an older Visual Studio.

By the way I noticed that your two latest builds differ a lot in disk space:
+ Code Snippet
Build     Zip       Folder
20241108  254 mb    366 mb
20241201  443 mb    992 mb

Is that large size increase just because of the updated VS2022 runtime / compilation? Or have you included or changed something else?
Posted: 5th Dec 2024 13:08
The second download contains the Tier 2 files which the first download didn't have. As well as renaming the 1.3 to 1.4, try adding the path to its to your environment variables.

Or upgrade to Windows 10!

According to Steam data only 1.23% of users use Windows 7 and over 95% of users use Windows 10 or 11
Posted: 5th Dec 2024 21:35
Yeah it won't be a problem for future users, no worries. It's rather for my own conveniance because updating the old machine's OS is not really an option...
Posted: 6th Dec 2024 7:57
If you don't export to Android then theres no real need to update for now. The best official release to use is the v2023.01.26. This was the last release that Paul did before leaving TGC
Posted: 17th Dec 2024 18:13
Another user here interested in updated Classic releases.
Posted: 17th Dec 2024 18:31
Looks like the installer was removed?
Posted: 19th Dec 2024 7:10
I will hopefully be uploading a new version soon. I'm just waiting for a reply from Lee to see if I can include the HTML5 files so that the build is complete.
Posted: 31st Dec 2024 11:01
I've released a new update that has the HTML5 files included:

https://github.com/TheGameCreators/AGKClassic/releases

The following changes have been made:

Cleaned all projects
Updated the AGK_Build solution to use ENV variables
Updated all of the VS solutions to VS2022 and Windows SDK 10
Removed FREE and FREE WEEKEND Windows builds
Created a new Windows AGK_Build solution to improve build time
Added support for Google API 34
Added support for Google Billing 6.0.1
Upgraded to Android Gradle Plugin 8.1.1
Updated Android Export minimum API list to support upto API 34
Removed any references to iOS on Windows IDE as iOS exports not supported
Changed default UI theme to a grey theme (this is my personal choice but can be changed back to default if required by deleting geany.gtkrc). I recommend Dark-Tango Editor Theme with this.
Updated Tier 2 templates to VS2022 and Windows SDK 10

Minimum Windows operating system is now Windows 10

Thanks go to Mike Hart for helping to test.
Posted: 14th Jan 2025 21:26
A belated Happy New Year everyone

Thanks for the Update Zaxxan!

I just tried the latest release v2025.01.14 and it works and compiles fine on Windows 11 ARM.

I also just read the news that this old forum will be closed in February, which is a pity...
Posted: 14th Jan 2025 21:55
this old forum will be closed

ugh
https://www.thegamecreators.com/post/tgc-account-system-retirement
Posted: 14th Jan 2025 22:20
Oh no this is terrible news. So does that mean we lose everything on the forums, all the valuable information that has been collated over the years? This is really really bad.

I hope we can persuade TGC to keep them as read only.

Is there any way to back the forums up?

I don't like using Discord so it looks like my time with the AppGameKit community is coming to an end.
Posted: 14th Jan 2025 22:30
@ _Pauli_ the latest update has modified agkplayer.js files so that saves work. I was going to confirm the saves work ok on itch.io tonight but I've forgotten my itch.io password so I will have to test tomorrow.
Posted: 15th Jan 2025 0:21
I totally agree Zaxxan that shutting these forums down is a terrible move. I am sure I am not the only one who often searches it (or uses Google's search limited to the forum's domain) to find solutions to problems and help with AppGameKit. It's a hive of precious information that will disappear. I've used discord for various projects and I've pretty much given up on it. It's fine with a small group but when you have hundreds of members you end up with a river of nonsense and it's near impossible to pick out the useful bits of information.

This is horrible news. Also, if I hadn't seen this post I would never have known to download the software/keys from the account area before it was too late - so the forum is definitely still useful. I've seen no other communication.