Posted: 8th Mar 2024 20:47
Good afternoon! Is there a way to easily create a level like in this video? I made a video level in Godot, then I started taking screenshots and transferring them to the agc. Does it seem silly to me? Is there a better way?


Do I understand correctly that in AK this can be done using memblocks? Tell me how you can draw asphalt using a memblock along a drawn line, for example?
In the screenshot, I have depicted what I need.

I have attached an archive with a game in which the relief is drawn by a memblock. But I don't understand how it works. Tell me please.
Posted: 8th Mar 2024 21:42
I would say you're looking at UVs
Posted: 9th Mar 2024 18:04
[s]take a look at Hill Racer source code in the free Games Pack 1 DLC:


i think that's what you're going for?[/s]

ah, rats. i just downloaded your .rar and see that you are already aware of hill racer.
btw, i've removed that attachment since the DLC shouldn't be shared that way
Posted: 10th Mar 2024 16:47
My grass example immediately comes to mind. I don't think you'd be able to get the same level of manipulation as godot. It looks like their shapes can have a lot more vertices for manipulating the texture than an agk sprite, which is limited to strictly 4 points.

https://forum.thegamecreators.com/thread/206300