Posted: 31st Jan 2024 19:31
As I've seen someone ask how to do this every now and then, I've written a basic tutorial building a tilemap in AGK. Covers loading a simple external map file (text file), displaying the tile map, and scrolling. You can view it on my website or download the attached PDF. (you'll still need to go to the site to grab the image used)
There will be a part 2 covering additional features and performance enhancements.

Part 1
https://www.zimnox.com/resources/articles/tutorials/?ar=t007

Part 2
https://www.zimnox.com/resources/articles/tutorials/?ar=t008
Posted: 1st Feb 2024 2:41
Nice tutorial, thanks for taking the time to put this together.
Posted: 1st Feb 2024 19:15
Thank you! Incredibly useful lesson!
Posted: 1st Feb 2024 20:42
Please tell me how to remove this grid between sprites. Everything is fine with the file. Size 32x32
Posted: 2nd Feb 2024 5:32
Part 2 is now available on my website. It'll teach you character movement, collision, and how to save memory by using only a handful of sprites to draw a map of any size.


@Azamaticon, try using the following commands on your image before passing it into the sprite.

SetImageMagFilter( iImageIndex, 0)
SetImageMinFilter( iImageIndex, 0)
Posted: 3rd Feb 2024 3:32
nice tutorial, phaelax.

def worthy of:


thanks for sharing