Posted: 17th Jan 2024 22:30
I have a tree mesh that I set to SetObjectCullMode = 0 and SetObjectAlphaMask = 1 so it renders the front and rear faces correctly for the foliage part of the tree. However I notice the shadows seem to be cast from mesh with only front faces active so parts of the shadow are missing. Am I doing some wrong, is there anyway to fix this?
Posted: 18th Jan 2024 0:12
Use SetObjectCastShadow(id, 0) to turn shadows off