Posted: 29th Oct 2023 17:12
That's good to hear!

I think it is possible to fix the issue without using the android folder from Studio, please see my previous post as I have now got the October update working with some files from the Classic January update.
Posted: 30th Oct 2023 5:17
Somehow all four of my AAB bundles exported from Classic using the Steam v2023.api33 branch without a hitch. Uploaded them to Google Player and they've just now all been accepted and live. No folder copying involved.
Posted: 30th Oct 2023 8:22
Yes its all very weird, I suspect that because files are missing and if your particular program doesn't use those files then it may work. I had one game that exported a few times but not everytime. I think the some of the files that are missing are to do with screen resolutions and icons so maybe that would make a difference.

There are lots of files missing though which may cause all kinds of issues. This release is definitely a mess. I think the changes that Orvillian made for API 33 work but it just needs recompiling to make sure no files are missing.

I have emailed orvillian to ask if he can release a new update.
Posted: 30th Oct 2023 19:30
@adam, making sure you've followed where, early on, PSY was able to export and gp approved but the apps were unplayable.

you didn't mention that you'd confirmed that yours are so if you haven't, you might want to.

@all, in the end, the patch "works" in one form or another so those with apps on gp are over the current hurdle and can breath a little easier.

thanks orvillion, zaxxan, psy and others for putting yours heads together to make it happen. with nothing on gp myself, i still appreciate seeing this kind of community
Posted: 2nd Nov 2023 20:00
Problem....Google says..."The app is published as an APK that supports TV. In other words, it contains <category android:name="android.intent.category.LEANBACK_LAUNCHER"/> under one of the intent filter of the main activity. It must be published as an app bundle instead."....that was just an APK upload despite it not as far as I know supporting TV(????)...so

Exporting an android Bundle...having added the mipmap file you mentioned earlier but Export reports for a folder it cannot read "/build_bundle/AndroidManifest.xml" but the October 23 release makes a "/bundle_temp/AndroidManifest.xml" folder instead like there is a tiny folder name issue, if I add the "build_bundle" folder that it asks for...it gets deleted on export.../bundle_temp/ should be the folder name not /build_bundle/ according to the October 23 release that is made when we compile

SO does Classic no longer export an Android Bundle as the naming convention is awry...and going on the answers here has missing files in compilation problems....(?)

Any ideas to fix this? Is classic not going to be googleplay ready from now or we have to go STUDIO is that it?
Posted: 2nd Nov 2023 21:12
@weave, I spent quite a bit of time on this and if you have Studio and you copy the Android folder into the Classic October update it seems to solve the export issue, a few people have varified this.

If you don't have studio and copy the the mipmap files from the January Classic update it 'should' work at least it did for me.

There are so many files missing from the October update that depending on each individual export results may vary. The October update is a mess unfortunately and won't be fixed for a few week's at least.

If you have Studio I would use that to export your projects, if you don't have Studio I would email Orvillian @TGC for assistance

[url=mailto:orvillian@googlemail.com]orvillian@googlemail.com[/url]

Note: regarding the bundle_temp folder, if you install the January update you will see that it also creates a bundle_temp folder, this is a red herring.
Posted: 3rd Nov 2023 4:11
Zaxxan, thanks for the swift reply....

SOLUTION : I copied ALL of the mipmap related files from :-

D:\Drawing\AppGameKit\AGK 2023.01.26\Tier 1\Editor\data\android\sourceGoogle\resMerged

into the new October 24th folder:-

D:\Drawing\AppGameKit\AGK2023.10.24\AppGameKit-2023.10.24-Windows\Tier 1\Editor\data\android\sourceGoogle\resMerged

And voila...I was able to export an ".aab", which then uploaded to the play store and registers as api33 compatible !!!



Thanks for the help, and hope this helps

Posted: 3rd Nov 2023 7:21
I only needed the one mipmap file but did mention it might be just as well to copy all of them across in an earlier post! Glad you got it sorted

I've updated the solution to say copy ALL mipmap files.