i haven't seen an RTS in AppGameKit but i'm sure it can be done.
the only snag that i can think of is pathfinding. i haven't seen much on the forums about it beside a number of A* functions (which do work but i haven't seen handling of a number of sprites under it) and i have no personal experience with pathfinding, otherwise.
i do recall someone posting a "fake" group/multiple unit pathfinding example (in 3d i think but it was a 2d design. something about spiders?) but for a decent RTS, there's gotta be a better way.
meanwhile, those sprites are nice. good find. now put 'em to use