Posted: 16th Jul 2023 6:16
i'm not confident trying to explain as i struggle with it myself (i know i did do it in 1 or 2 instances) but IronManhood response on Discord might help?

mean with x, y .insert seems to work with y part, but how do I specify the x part ?

rray[0,0].insert() = inserting into 3rd dimension etc...


meanwhile, i'd gone ahead and started on the tool which was going well until i found that ReplaceString() is case-sensitive.

i'm out too far to turn around and had already considered writing similar so i'll go at rebuilding each affected line manually... will keep you posted.
Posted: 16th Jul 2023 12:25
I already made all filenames lower case. It's not a big deal, just a little harder to read for modders. It might just be better to keep it simple like that. The good news is that it's now working fine on Linux with the 30 map limit. I'll post again when I try out the array expansion stuff tomorrow. Serious thanks for that.

EDIT: And I probably don't need to get AppGameKit working properly on my ARCH computer back home, as long as I can compile it on this new Ubuntu computer and it runs on ARCH. I'll post if it works on ARCH in August when I get back home.
Posted: 19th Jul 2023 21:28
Still gonna be a while before I implement adjustable arrays, but meanwhile, I'm wondering if there's an easy way to only add plugins and their functions if a variable is set to 0 or 1. I want a variable at the beginning called LinuxVersion = 0. If 1, it doesn't import windows-only plugins like Steam. The problem with this is that to compile I would have to comment out the commands it uses. Not a big deal as I could just comment out all plugin commands whenever I compile for Linux, but I want a easier way.