Posted: 12th Apr 2023 2:00
Hello everyone, I would like to know if there is a way to modify the interpreter so that the game does not freeze when executing events in the window (drag, click on the border and others)

youtube video : https://youtu.be/2SsPbPlVzpc
Posted: 12th Apr 2023 2:27
i haven't seen anyone compile a fix but it is a known issue: https://github.com/TheGameCreators/AGK-Studio/issues/1010.

inquiring minds would like to know if you come up with a solution.
Posted: 12th Apr 2023 2:43
the solution is adding a thread to process window events (if the library supports WindowEvents inside Threads) or adding the core (Render) of AppGameKit in a thread isolated from window events...

The problem is " how to do it in an uncomplicated way " xD