Posted: 12th Feb 2023 1:14
Hi folks,
I have a complete game that runs on my development machine (Windows 10). I have a friend who agreed to beta test it for me, but when I sent him the .exe file, it opens the AppGameKit player app on his computer, not the game. I tried running the game on a Windows 11 PC from the exe file, same issue. The game wants me to broadcast over WIFI to the AppGameKit Player in order to run. That works fine on my win 11 PC because it's on my home network. The other guy isn't on my network, so he can't run the game at all. I am obviously doing something wrong, but I can't figure out what it is. Any suggestions?

I hope that rambling makes sense...

Jim
Posted: 12th Feb 2023 4:10
The .exe is simply the (generic) player. You need to provide the media folder as well which contains the bytecode/.byc file and any media for the game.
Posted: 12th Feb 2023 15:45
Thank you so much! That did the trick.