@blink0k
I tried loading 2.png using AGK's default normal mapping command
SetObjectNormalMap( objID, imageID )
But the object looks all grey. and not much bumpiness. Comparing the 2.png with other 'normal' normal maps, it seems that 2.png isn't very 'blue' like other normal maps. It might be that 2.png follows some other normal map color formatting. But I don't know what format, and how to convert them into 'normal' format.
Any idea how to make 2.png looks like 'normal' normal map? I tried feeding it into some online normal-mapping generator, but not much luck, they doesn't give the same 'bumpiness' the 2.png seems to suggest it have.
Also I'm pretty sure 1.png is the diffuse texture, since I've seen it's from some other game.
I'm not sure what 3 is. Specular? Light? Or combination of some other? 3.png color gradient seems to follow 1.png wall paint line and stickers closely, so it might be for specularity / shininess of those wall paint line when we view them from various angle.
I'm trying to use these textures in AppGameKit, probably with Janbo's shaders, but they seems to need to be converted to correct coloring format first. Any idea how?
Here's an example of normal map format that works with AGK: