Posted: 28th Jun 2022 10:34
A new version is available on Steam and TGC servers. Changes -

- Added SetupNoise. Initialises Open Simplex noise generation.
- Added GetNoiseX. Returns 1D noise.
- Added GetNoiseXY. Returns 2D noise.
- Added GetNoiseXYZ. Returns 3D noise.
- Added GetFractalX. Returns Fractal/Fractional Brownian Motion 1D noise.
- GetFractalXY. Returns Fractal/Fractional Brownian Motion 2D noise.
- GetFractalXYZ. Returns Fractal/Fractional Brownian Motion 3D noise.
- Added SetSpritePhysicsGravityScale. Gravity scaling.
- Added SetSpritePhysicsInitiallyAwake. Set if the sprite is initially awake or set.
- Added SetSpritePhysicsAllowSleep. Allow a sprite to sleep.
- Added GetSpritePhysicsGravityScale. Return gravity scaling value.
- Added GetSpritePhysicsInertia. Returns current inertia.
- Added GetSpritePhysicsIsBullet. Returns true if the sprite is set as a bullet.
- Added GetSpritePhysicsIsAwake. Returns true if the sprite is awake.
- Added ClearTweenSprite. Clears all tweens for the sprite.
- Added ClearTweenCustom. Clears all tweens for the custom tween.
- Added ClearTweenText. Clears all tweens for the text.
- Added ClearTweenChar. Clears all tweens for the char.
- Added ClearTweenObject. Clears all tweens for the object.
- Added GetTweenSpriteTime. Get the current time for a sprite.
- Added GetTweenSpriteEndTime. Get the end time for a sprite tween.
- Added GetTweenCustomTime. Get the current custom time.
- Added GetTweenCustomEndTime. Get the end time for a custom tween.
- Added GetTweenTextTime. Get the current text time.
- Added GetTweenTextEndTime. Get the end time for a text tween.
- Added GetTweenCharTime. Get the current char time.
- Added GetTweenCharEndTime. Get the end time for a char tween.
- Added GetTweenObjectTime. Get the current object time.
- Added GetTweenObjectEndTime. Get the end time for an object tween.
Posted: 28th Jun 2022 13:37
that's great.
Will AppGameKit also be updated on GitHub?
Posted: 28th Jun 2022 13:46
The SetupNoise(....) variables (frequency, amplitude, lacunarity, persistence) don't seem to make any difference to the output when I'm using GetNoiseXY(x,y). Am I doing anything wrong?
Posted: 28th Jun 2022 14:22
@MadBit We'll look into getting the Github repository updated.

@Leo Phoenix An example has been posted in the Studio thread that you may find useful - https://forum.thegamecreators.com/thread/228529
Posted: 28th Jun 2022 18:01
I've just updated one one my games to make use of the new ClearTweenSprite() and ClearTweenText() commands and the appgamekit player no longer works. I get an error message saying that the bytecode contains unknown instructions and that the player needs updating. @Orvillian, can you please confirm when the player will be updated please?

I have exported an apk and this works great so thank you for the new commands as my code is a lot tidier now.
Posted: 29th Jun 2022 6:16
<deleted by me>
Posted: 29th Jun 2022 7:28
New AppGameKit Player now available
Posted: 7th Jul 2022 12:28
Thank you for updating the repository on GitHub.
Posted: 7th Jul 2022 13:30
Thank you for updating the repository on GitHub.

hear! hear!

and, thanks for reviewing it @ MadBit

reference added to the Spaces() issue you've discovered.
Posted: 18th Jul 2022 19:09
Concerning the 'newest' Mac version downloaded from the main site, the About screen shows it as version 2021.06.14. Is this a typo or are the download files mixed up?
Posted: 18th Jul 2022 19:51
About screen shows it as version 2021.06.14

an easy test is to try one of the new commands like SetupNoise().

ie, does the "Noise Explorer" HERE work for you?
Posted: 20th Jul 2022 12:37
The about screen has shown the wrong version in past updates so it is possible that TGC haven't updated the about box.
Posted: 23rd Jul 2022 4:28
Thanks guys! I downloaded a new copy today and it appears to be corrected. Cheers!