I know I should post this on Raspberry Pi forum but I'm not sure if anyone reads it anymore

I've been trying to implement a first person camera and I couldn't seem to get it working correctly even when
I hide the cursor using SetRawMouseVisible(0).
Looking at the Tier 2 code (Line : 4302 LinuxCore.cpp)
The original code is:
+ Code Snippetvoid agk::SetRawMouseVisible( int visible )
//****
{
if ( !g_pWindow ) return;
glfwSetInputMode( g_pWindow, GLFW_CURSOR, visible ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_HIDDEN );
}
Change GLFW_CURSOR_HIDDEN to GLFW_CURSOR_DISABLED seems to solve the issue.
Working version:
+ Code Snippetvoid agk::SetRawMouseVisible( int visible )
//****
{
if ( !g_pWindow ) return;
glfwSetInputMode( g_pWindow, GLFW_CURSOR, visible ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_DISABLED );
}
When I build a new version of AppGameKit on the Pi4 and use the following code I get the desired first person camera.
+ Code Snippet mouseY = agk::GetRawMouseX()*0.1;
mouseX = agk::GetRawMouseY()*0.1;
agk::SetCameraRotation(1, mouseX, mouseY, 0.0);
Is this a problem on any other platform? Can anyone confirm this?