Posted: 1st Apr 2022 13:54
A new version is available on Steam and TGC servers. Changes -

- Android apps will use the full screen and render over notches and pinhole cameras.
- GetErrorMode command added.
- The ShowChooseImageScreen could cause your app to lockup on iOS if you didn't press the cancel button or pick an image. Fixed.
- Fixed case sensitive issues with Tier 2 projects on Linux.
- If keytool generation fails add a file called "keytool.txt" into the Editor/data folder and specify the full path and executable name for the keytool program.
- Fixed a crash when exporting with adverts enabled on iOS.
Posted: 1st Apr 2022 17:17
The keytool generation appears to be broken even after editing the keytool.txt file Can anyone else confirm this please?

Update: I fixed this issue by uninstalling, deleting the AppGameKit folder in my user directory and then reinstalling.
Posted: 2nd Apr 2022 14:50
What are the plans for AppGameKit Classic and AGKPi nowadays?
Posted: 8th Apr 2022 7:57
Is there a possibility that you will add an advertising network from Yandex?
Posted: 3rd May 2022 18:15
Good questions. It's a pity that the authors don't communicate with fans, users, don't bother to answer in any way.

From what I have experienced in other IDE environments and programming languages, this is AGK's biggest weakness and a sort of fatal misunderstanding of marketing
Posted: 4th May 2022 17:55
In case people aren't aware, Orvillian has updated the Android Appgamekit player on the Google play store that supports the latest full screen version of Appgamekit.
Posted: 21st May 2022 23:29
Please, please bring to the end normal work with javascript calls and callbacks, make a normal interface for working with this. Fix handling of characters in the path for languages that are not English characters, as plugins simply do not load.