Here is my problem, probably easy but a brain teaser for me.
I need a level score not a totals score. each level earns a star to light up if you achieve a score to that amount. I have it working fine but for game score not level score.
Some how I need to assign each level select image as its own level and score.
Here is what I am doing.
See if your score is whatever all the images for every level light up with the same frame . I thought about doing a level array but already am making the images with there own array.
+ Code Snippetcounter = 0
level_select as integer[20]
for y = 25 to 100 step 25
for x = 10 to 90 step 20
level_select[counter] = createsprite(selectlevel)
SetSpriteScale(level_select[counter],0.08,0.08)
SetSpritePositionByOffset(level_select[counter],x,y+6)
SetSpriteAnimation(level_select[counter],130,135,4)
if Score<200
SetSpriteFrame(level_select[counter],4)
endif
if Score=>200
SetSpriteFrame(level_select[counter],1)
endif
if Score=>350
SetSpriteFrame(level_select[counter],2)
endif
if Score=>500
SetSpriteFrame(level_select[counter],3)
endif
inc counter
next x
next y
The only way i can figure this out was a long way. adding them for 20 levels
+ Code Snippetcounter = 0
level_select as integer[20]
for y = 25 to 100 step 25
for x = 10 to 90 step 20
level_select[counter] = createsprite(selectlevel)
SetSpriteScale(level_select[counter],0.08,0.08)
SetSpritePositionByOffset(level_select[counter],x,y+6)
SetSpriteAnimation(level_select[counter],130,135,4)
if Level_Score[1].Score<200 then SetSpriteFrame(level_select[0],4)
if Level_Score[1].Score=>200 then SetSpriteFrame(level_select[0],1)
if Level_Score[1].Score=>350 then SetSpriteFrame(level_select[0],2)
if Level_Score[1].Score=>500 then SetSpriteFrame(level_select[0],3)
if Level_Score[2].Score<200 then SetSpriteFrame(level_select[1],4)
if Level_Score[2].Score=>200 then SetSpriteFrame(level_select[1],1)
if Level_Score[2].Score=>350 then SetSpriteFrame(level_select[1],2)
if Level_Score[2].Score=>500 then SetSpriteFrame(level_select[1],3)
if Level_Score[3].Score<200 then SetSpriteFrame(level_select[2],4)
if Level_Score[3].Score=>200 then SetSpriteFrame(level_select[2],1)
if Level_Score[3].Score=>350 then SetSpriteFrame(level_select[2],2)
if Level_Score[3].Score=>500 then SetSpriteFrame(level_select[2],3)
if Level_Score[4].Score< 200 then SetSpriteFrame(level_select[3],4)
if Level_Score[4].Score=>200 then SetSpriteFrame(level_select[3],1)
if Level_Score[4].Score=>350 then SetSpriteFrame(level_select[3],2)
if Level_Score[4].Score=>500 then SetSpriteFrame(level_select[3],3)
if Level_Score[5].Score< 200 then SetSpriteFrame(level_select[4],4)
if Level_Score[5].Score=>200 then SetSpriteFrame(level_select[4],1)
if Level_Score[5].Score=>350 then SetSpriteFrame(level_select[4],2)
if Level_Score[5].Score=>500 then SetSpriteFrame(level_select[4],3)
if Level_Score[6].Score< 200 then SetSpriteFrame(level_select[5],4)
if Level_Score[6].Score=>200 then SetSpriteFrame(level_select[5],1)
if Level_Score[6].Score=>350 then SetSpriteFrame(level_select[5],2)
if Level_Score[6].Score=>500 then SetSpriteFrame(level_select[5],3)
if Level_Score[7].Score< 200 then SetSpriteFrame(level_select[6],4)
if Level_Score[7].Score=>200 then SetSpriteFrame(level_select[6],1)
if Level_Score[7].Score=>350 then SetSpriteFrame(level_select[6],2)
if Level_Score[7].Score=>500 then SetSpriteFrame(level_select[6],3)
if Level_Score[8].Score< 200 then SetSpriteFrame(level_select[7],4)
if Level_Score[8].Score=>200 then SetSpriteFrame(level_select[7],1)
if Level_Score[8].Score=>350 then SetSpriteFrame(level_select[7],2)
if Level_Score[8].Score=>500 then SetSpriteFrame(level_select[7],3)
if Level_Score[9].Score< 200 then SetSpriteFrame(level_select[8],4)
if Level_Score[9].Score=>200 then SetSpriteFrame(level_select[8],1)
if Level_Score[9].Score=>350 then SetSpriteFrame(level_select[8],2)
if Level_Score[9].Score=>500 then SetSpriteFrame(level_select[8],3)
if Level_Score[10].Score< 200 then SetSpriteFrame(level_select[9],4)
if Level_Score[10].Score=>200 then SetSpriteFrame(level_select[9],1)
if Level_Score[10].Score=>350 then SetSpriteFrame(level_select[9],2)
if Level_Score[10].Score=>500 then SetSpriteFrame(level_select[9],3)
if Level_Score[11].Score< 200 then SetSpriteFrame(level_select[10],4)
if Level_Score[11].Score=>200 then SetSpriteFrame(level_select[10],1)
if Level_Score[11].Score=>350 then SetSpriteFrame(level_select[10],2)
if Level_Score[11].Score=>500 then SetSpriteFrame(level_select[10],3)
if Level_Score[12].Score<200 then SetSpriteFrame(level_select[11],4)
if Level_Score[12].Score=>200 then SetSpriteFrame(level_select[11],1)
if Level_Score[12].Score=>350 then SetSpriteFrame(level_select[11],2)
if Level_Score[12].Score=>500 then SetSpriteFrame(level_select[11],3)
if Level_Score[13].Score<200 then SetSpriteFrame(level_select[12],4)
if Level_Score[13].Score=>200 then SetSpriteFrame(level_select[12],1)
if Level_Score[13].Score=>350 then SetSpriteFrame(level_select[12],2)
if Level_Score[13].Score=>500 then SetSpriteFrame(level_select[12],3)
if Level_Score[14].Score<200 then SetSpriteFrame(level_select[13],4)
if Level_Score[14].Score=>200 then SetSpriteFrame(level_select[13],1)
if Level_Score[14].Score=>350 then SetSpriteFrame(level_select[13],2)
if Level_Score[14].Score=>500 then SetSpriteFrame(level_select[13],3)
if Level_Score[15].Score< 200 then SetSpriteFrame(level_select[14],4)
if Level_Score[15].Score=>200 then SetSpriteFrame(level_select[14],1)
if Level_Score[15].Score=>350 then SetSpriteFrame(level_select[14],2)
if Level_Score[15].Score=>500 then SetSpriteFrame(level_select[14],3)
if Level_Score[16].Score< 200 then SetSpriteFrame(level_select[15],4)
if Level_Score[16].Score=>200 then SetSpriteFrame(level_select[15],1)
if Level_Score[16].Score=>350 then SetSpriteFrame(level_select[15],2)
if Level_Score[16].Score=>500 then SetSpriteFrame(level_select[15],3)
if Level_Score[17].Score< 200 then SetSpriteFrame(level_select[16],4)
if Level_Score[17].Score=>200 then SetSpriteFrame(level_select[16],1)
if Level_Score[17].Score=>350 then SetSpriteFrame(level_select[16],2)
if Level_Score[17].Score=>500 then SetSpriteFrame(level_select[16],3)
if Level_Score[18].Score< 200 then SetSpriteFrame(level_select[17],4)
if Level_Score[18].Score=>200 then SetSpriteFrame(level_select[17],1)
if Level_Score[18].Score=>350 then SetSpriteFrame(level_select[17],2)
if Level_Score[18].Score=>500 then SetSpriteFrame(level_select[17],3)
if Level_Score[19].Score< 200 then SetSpriteFrame(level_select[18],4)
if Level_Score[19].Score=>200 then SetSpriteFrame(level_select[18],1)
if Level_Score[19].Score=>350 then SetSpriteFrame(level_select[18],2)
if Level_Score[19].Score=>500 then SetSpriteFrame(level_select[18],3)
if Level_Score[20].Score< 200 then SetSpriteFrame(level_select[19],4)
if Level_Score[20].Score=>200 then SetSpriteFrame(level_select[19],1)
if Level_Score[20].Score=>350 then SetSpriteFrame(level_select[19],2)
if Level_Score[20].Score=>500 then SetSpriteFrame(level_select[19],3)
inc counter
next x
next y