Posted: 5th Dec 2021 14:14
This project has been discontinued due to low interest.
Posted: 5th Dec 2021 16:56
OWI,

i've never used the trial version but i tried running your byc and it crashes with "the full version cannot load bytecode compiled with the trial version".

can you double-check that you are NOT producing an exe on compile? it should be 1 folder UP from the media folder where you found the .byc file.

if not, you can zip your project files up and send it to me and i'll compile it myself as your submission. ie, we'll make sure you can enter

add, i've deleted the duplicate inquiry from the main TD thread to keep things tidy (i also altered your thread title so that it is included in [TD]-related threads)
Posted: 5th Dec 2021 17:45
It should, no, it must produce an executable. its how you preview the app, the window you took a screen cap of IS the executable, look in the root of the project folder, it will be in there for sure.
Posted: 20th Dec 2021 2:29
Here is an updated version of my game. I managed to scrape enough money and get on the Finantical deal to purchase the top tier AppGameKit bundle. This is great because I got Classic + Studio plus all the media DLC. I am now able to export to EXE and not deal with the trial limitations. I started charging for defenses and added checks to prevent multiple defenses on the same board cell.
Posted: 20th Dec 2021 4:11
OWI,

you attached only the AppGameKit player. the media folder with anything necessary for the exe to run inside (including the .byc bytecode file) must also accompany the exe.

a bit more HERE which needs to be updated to reference the .byc where the player/exe simply runs the bytecode that it finds inside the media folder.

so, zip those up and attach. i've deleted the player (only) that you previously attached.

and, congrats on the fanatical bundle. it's quite a steal and now you're free of any trial limitations

meanwhile, i'm looking forward to trying whatever you do end up attaching; you're almost there!
Posted: 22nd Dec 2021 5:16
For some reason I can't find the edit button on my original post. Here is a 7z file of the latest build of my project.
Posted: 22nd Dec 2021 6:35
good start, OWI.

turn shadows on to give perspective on the towers/spheres? something like:

+ Code Snippet
SetWindowSize( 1280,720, 0 )
SetWindowAllowResize( 1 )

// set display properties
SetVirtualResolution( 1280,720)
SetOrientationAllowed( 1, 1, 1, 1 )
SetSyncRate( 30, 0 ) 
SetScissor( 0,0,0,0 )
UseNewDefaultFonts( 1 ) 

SetShadowMappingMode( 3 )                                               
SetShadowSmoothing( 2 )                                                        
SetShadowMapSize( 1024, 1024 )                                           
SetShadowRange( 1000)
SetSunDirection(0,-1,0)

this = CreateObjectBox(100,10,100)	:	SetObjectColor(this,0,255,0,255)
SetObjectReceiveShadow(this,1)
SetObjectPosition(this,55,0,55)


map as integer [10,10]

for x = 1 to 4
	this = CreateObjectSphere(8,10,10)		:	SetObjectColor(this,255,255,0,255)
	repeat
		a = random(1,10)	:	b = random(1,10)
	until map[a,b] = 0
	map[a,b] = this
	SetObjectPosition(this,a*10,15,b*10)
	SetObjectCastShadow(this,1)
	SetObjectColor(this,255,255,0,255)
next x

SetCameraPosition(1,50,100,-50)	:	SetCameraLookAt(1,50,0,50,0)

do
    If GetRawKeyState(27) then Exit

    Print( ScreenFPS() )
    Sync()
loop


otherwise, see Lights and Shadows
Posted: 24th Dec 2021 14:32
Does this look correct, shadows being cast look like they were put in a blender after drinking a 6-pack.
Posted: 24th Dec 2021 17:07
set your shading to smooth

SetShadowMappingMode( 2 )

SetShadowMapSize( 1024, 1024 )

SetShadowSmoothing( 1 )

SetShadowLightStepSize( 2.0 )

SetShadowBias( 0.001 )
Posted: 25th Dec 2021 0:55
Am I allowed to do a pure tower defense game, as in you aren't allowed to add defenses after the round is started?
Posted: 12th Jan 2022 6:07
Update

I am close to getting a simple game going. The game only has 1 round and collision detection between the bullet and minions aren't programmed yet.
Posted: 3rd Feb 2022 21:46
Latest build is up on itch.io, need some testers!