Posted: 30th Nov 2021 16:22
Hi, I'm not sure how to go about setting a game let alone any app to be able to run it on any device/screen so that it uses the entire screen on all devices and you can see everything without struggling to see the on screen text or button text. What is the best way to set things up? Also what size images is best to use knowing that devices differ in screen size?

I have experimented with GetScreenBoundsLeft(), GetScreenBoundsTop(), GetScreenBoundsRight() and GetScreenBoundsBottom() some. Also GetDeviceWidth() and GetDeviceHeight() if I remember right. Any pointers would be appreciated
Posted: 30th Nov 2021 16:41
Have you seen this?
Posted: 30th Nov 2021 17:10
Have you seen this?


Have you seen this?, I'll take a look after work

Thank you for sharing it
Posted: 1st Dec 2021 3:07
I couldn't get the example code from the link to work on my Mac laptop, but does run on my Windows 10 pc. I will double check on my Mac to see if I set it up right.

Thank you, Scraggle