Dun Runnin [size=large]Objective[/size]
[size=small]This going to be a development diary of my entry for the ?Tower Defence [Community Prize Competition]?
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[size=large]Broad concept[/size]
[size=small]After much consideration I decided on a literal Tower Defence game, using gun turrets and AI controlled Hordes of machines. I decided to make all media myself and choose the ?don't care if it gets distributed ? option of asset protection (NONE), I hope someone will find something useful.
I decided to Make it 3D and give the player real time control of the Tower Turret. This will provide an active role in each mission. The player will have Strategic control over defence structure and positioning as well as an upgrade, build, repair, or restock resource management system between missions.[/size]
[size=large]Background Story[/size]
[size=small]It is the year 2121 and over the last century, global warming has caused rising sea levels. After realising that switching from Fahrenheit to Celsius doesn?t actually lower temperature, Humanity looked to advances in AI to solve this problem.
The AI decided the cause was not Cow Flatulence, Plastic straws or the Lack of trees causing global warming but humanity. It decided only way to resolve the earths problems was to eradicate humanity.
As most of the planet was covered in water, The AI created weaponised boats as shells for their cores and developed economic ways to convert water to hydrogen and oxygen, giving each boat unlimited power.
Within a year the human race was almost extinct, the last bastion of humanity is entrenched in an old Tower on a remote mountain bog in the highlands of Scotland. From there a last stand is made. [/size]
[size=large]Welcome to Dun Runnin?[/size]


[size=large]Tools[/size]
[size=small]Code : AGK Studio - The Best Programming Language Ever??..Until TGC makes a new one.
3D Assets : Blender - I recently completed a beginner?s course from https://www.gamedev.tv/) and I have barely scratched the surface of Blenders power.
2D Assets : Corel PaintShop Pro - It has seamless tiling, Buttonizing, gradient and texture features that I make good use of.
Bitmap2Material - Can Give some good results
Sounds : Audacity - Amazing free program
Music : To be Decided - I have a few options, none of them that good, but I will make do.
Font : OpenDyslexic - Has a sort of retro futuristic look and should be easier for people with dyslexia to read, whats not to like ?
is available here ? https://opendyslexic.org/
?OpenDyslexic now uses the SIL-OFL license, giving you freedom to use it for personal use, business use, education, commercial, books, ebook readers, applications, websites, and any other project or purpose you need.?
Shader -None ( Whatever is used by default In AGK).
If Anyone knows if it does something like Image slot 0 ? Diffuse, Image Slot 1 ? Normal, Image slot 2 ? BumpMap, etc ?
It sort of seems too, but I cant find any information on it ?Shaders are great. I have Packs and can successfully edit many of them. But I just can?t create my own, so don?t plan on using any for this project.
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