Because AppGameKit rocks!
lol, dont know about DBPro I never used it but FPSC and GameGuru are doing a whole bunch of loading things, agk is loading only what you told it to load, believe me in a heavy 3D project with a whole bunch of textures and AppGameKit is goner lag out a bit to, download a few high poly models with 4k textures and load them you will see a massive difference, not only that DirectX .... OpenGL is faster
So its a combination of the way it was built and the render pipeline.