Posted: 23rd Nov 2021 18:56
I have noticed that most every program created here loads up your games very slow other then AppGameKit .

There also memory hogs

I played with all of them

fpsc
dark basic pro
Game Guru

and played a lot of demos and games.

The only games that do not take a lot of memory and loads very fast are game created with AppGameKit .

Why is this?
Posted: 23rd Nov 2021 19:47
Because AppGameKit rocks!

lol, dont know about DBPro I never used it but FPSC and GameGuru are doing a whole bunch of loading things, agk is loading only what you told it to load, believe me in a heavy 3D project with a whole bunch of textures and AppGameKit is goner lag out a bit to, download a few high poly models with 4k textures and load them you will see a massive difference, not only that DirectX .... OpenGL is faster

So its a combination of the way it was built and the render pipeline.
Posted: 23rd Nov 2021 20:04
OpenGL is faster


I know that is true, I am not talking about 3d models because I downloaded a lot of game examples with 3d models nd they all load real fast.

fpsc, real slow

dark basic pro, very slow to.

Isn't AppGameKit DirectX also for 3d?
Posted: 23rd Nov 2021 20:07
No, it uses DirectX for sound on Win8 for some odd reason but 3D is OpenGL, DirectX is windows only.
Posted: 23rd Nov 2021 20:12
DirectX is windows only.


but I loaded dirrect x models in my phone. I wonder how it handles that.
Posted: 23rd Nov 2021 20:55
.x is just a data file, assimp just reads the data and formats it into something OpenGL can use to render it .... its just numbers! lol
Posted: 24th Nov 2021 2:56
its just numbers! lol


That's true, never thought of it like that.

I guess it is easy to convert each model into whatever the phones use.
Posted: 24th Nov 2021 8:55
Yup, that's what assimp does (Open Asset Import Library) (AGK uses this internally)