Posted: 18th Nov 2021 1:44
@new users,

i've posted a Template for a traditional Tower Defense game i've just written HERE which is heavily commented (as best i can explain) and offered to urge your participation in this contest (along with the Encouragement award ).

it weights in at ~300 lines of code but don't let that impress you too much. go at it "piece by piece" and it should all make sense when you compare it to what's going on on screen.



again, my hope is for more newcomers in this compo but i'll take your learning something new, instead
Posted: 18th Nov 2021 2:54
Hello,

New to The Game Creators Forum.
When I saw this contest it intrigued me, it has been so many years since I played a tower defense style game and been about a year since I messed around with AppGameKit Studio, still very much a noob, I may give this a go.

Hopefully with my busy work schedule I will find time to get something created. Can't wait to at least see what everyone creates with AppGameKit at the very least.

KMax
Posted: 18th Nov 2021 3:02
Can I get clarification on whether the compiled shaders from the shader pack are already considered protected ?


I am not sure what you mean by compiled. As far as tier one is concerned there are two ways of using a shader;
1) Source file in the media folder
2) Embedded in a string in the byte code

Both techniques expose the source code of the shader.

So i would say; If there is no shader source in the media folder and i cannot simply display your .exe (or any other installed file) and see the shader then i guess that's ok

[size=large]I would urge you to take particular care with this because if you fail to obfsucate the code, in addition to the legal ramifications, you will be doing great harm to janbo who has put many months, days and hours into providing an awesome shader pack for us.[/size]
Posted: 18th Nov 2021 4:29
How do i enter to the competition?, i am new uwu
Posted: 18th Nov 2021 4:31
How do i enter to the competition?

[s]just post a submission here before the deadline.[/s]

let me rephrase that. when we finalize method of submission (probably a separate submission thread), you'd just post or submit it there and you're in. no formal "registration" required to enter is what i mean
Posted: 18th Nov 2021 5:45
I would urge you to take particular care


That is exactly what I am trying to do, I would never dream of doing any harm to janbo, the shader files come in plain text (.ps and .vs) and compiled form (.pc and .vc) (there is an app in the examples folder that compiles the shaders, I want to know how secure is it!)

never mind, I'll figure it out!

Edit:
probably a separate submission thread


it would need a strict 1 post per person and no comments clause attached or it would just become a mess, just saying
Posted: 18th Nov 2021 7:09
Maybe it was already talked about, sorry no time to read the entire thread.

So what about the length, art style and theme of the game? In most competitions usually these are also set to create a fair competition.
If someone implement only 1 level with 1 enemy type and 1 turret type, it is going to be inferior compared to others who implement more.
If someone uses 2D pixel art or simple vector graphics, depends on the taste of the judges it may be inferior if someone team up with an artist and create detailed animations and art or nice 3D graphics.
If someone create in the medieval theme, depends on the taste of the judges it may be inferior compared to a modern day or sci-fi theme and vice-verse.

A comprehensive design document should be provided that set out the basic path, concept and art style.

Just my 2 cents.
Posted: 18th Nov 2021 8:00
hi, zigi.

my 2 cents:

i wouldn't want to dial it in as tight as you describe where the criteria, instead, is within the first post with emphasis on Overall Player Experience which encompasses every aspect of a game.

beyond that, you'll have to trust that i can appreciate all themes, styles and play that fit into the TD subgenre.

and my "taste" is "anything that works". i can appreciate it all.

does pixel art belong in a 3d game? sometimes, absolutely.

vector art in an underground setting? the same.

5k poly rhinos in a marshmallow factory? you get the idea if it works together, i'm into it.

finally, for the record, i can envision "1 level with 1 enemy type and 1 turret type" as an amazing game if enough Overall Player Experience is applied.

and, so can you.
Posted: 18th Nov 2021 21:30
Great News!

CraftPix.net has sweetened the pot with 3x 1 Month Premium Subscriptions to their great Resource of 2D & 3D Assets which have been added to 2[sup]nd[/sup] & 3[sup]rd[/sup] Prizes & the "Encouragement" Award!

See the updated First Post for details.

For those still unaware, CraftPix has tons of Free Content, as well. Much of which should find its way into a [TD] Entry!
Posted: 20th Nov 2021 16:30
@Virtual Nomad, did you set up a game jam to send the submissions to within itch.io?
I'm a new user here so basically i'll learn to use AppGameKit Studio while also trying to submit it in time.

A friend gifted me AppGameKit Studio and then told me about this competition, so.. here I am!
Posted: 20th Nov 2021 17:22
grrr. i guess i didnt post my response so, the short version is that i'm going to try and set it up on itch today.

you're not the first to ask so i'll give it a shot tho i've no experience with setting a comp up there (or anywhere else ).

meanwhile, welcome. and, i did post a template/tutorial on traditional tower defense HERE that you are welcome to "make your own" from. if you have any questions on it, feel free to post them there. otherwise, you dont have to go at it traditionally. just come up with something creative
Posted: 20th Nov 2021 22:28
The encoded files of my Shader Pack are meant to be published with our games so...
I want to say that the encoding should be sufficient for this competition as long as the game will not be published for html5.
Also most of the encoding code is actually from an old news article from TGC so credit goes to who ever did the article

@csf91: must be a good friend
Posted: 20th Nov 2021 22:37
credit goes to who ever did the article

I'm pretty sure that was BatVink
Posted: 20th Nov 2021 22:40
Yeah he just did alot of articles too
Posted: 20th Nov 2021 22:55
@all,

take a minute to review the first post where i've tweaked some things, not the least of which is a new Rule:
  • By entering a Submission to this Competition, you Confirm that it is Legal for you to do so.

...for obvious reasons (i was feeing a draft).

@csf91,

i'm juggling work on the itch page and other things and something tells me that i inadvertently disallowed a post from you in response to my last post?

if so, please re-post and i'll take the time to respond properly. if i DIDNT, then i need some fresh air... (either way, i'm stepping outside )

@janbo,

thanks for the clarification on the shaders.
Posted: 21st Nov 2021 3:09
The encoded files of my Shader Pack are meant to be published with our games so...


Thanks for the clarification Janbo, I am porting the shader pack code to C++, I'll send it to you when I am done.

By entering a Submission to this Competition, you Confirm that it is Legal for you to do so.


Like having a valid licence to use AppGameKit! Just Saying!
Posted: 21st Nov 2021 8:01
Like having a valid licence to use AppGameKit

And to use any included media according to the license of said media
Posted: 21st Nov 2021 16:57
@csf91: must be a good friend

He is, Indeed

f so, please re-post and i'll take the time to respond properly. if i DIDNT, then i need some fresh air... (either way, i'm stepping outside )

No worries, I understand. All I've wanted to say was: Thank you for the pointers and the TD example, I'll use it to learn but i'll try making my own from 0 as well

*I do have a bit of programming background with C#, and some BASIC knowledge, so in terms of programming i don't start from 0. Been a while tho since last time I've done anything in BASIC.

Edit: Removed the question it was about Tier 1 and 2, but just found it in the documentation.
Posted: 21st Nov 2021 18:20
the Competition is now live at itch.io: https://itch.io/jam/agk-community-competition-tower-defense
[size=large]
show your support and JOIN UP![/size]


Can i load/use those in the studio version?

absolutely.
Posted: 21st Nov 2021 20:30
@Virtual Nomad, Thank you for the clarification about the DLCs.
This is a whole different pipeline compared to component-based engines for me so until i get used to it I'll go slow and steady to make sure i don't get any bad habits.

Custom datatypes will come in handy, specially the ability to parse them into/from json as well.

And i'm guessing since this is quite important as per the rules... Asset protection: any suggestion/pointers for that?
Found this in the showcase but I'm still a total novice with AppGameKit Studio/Basic since started literally yesterday.