Posted: 16th Nov 2021 3:24
I have a great imagination when it comes to code, give me a problem and I will come up with a solution to get round, through or over it, but when it comes to actual content I struggle big time.

Any one know a Country and/or City name generator, I have 20 country's each with between 5 and 20 city's and I want to give them names so in the HUD you get "XXX Is under attack" "You just lost XXX" etc etc, "Land 1" and "City 5" is just not going to cut it.

The city names should befit the country name, so a country with a Nordic type name should have Nordic type city names, Arabic, English ... etc, and of course to be PC I want these to all be fictional, anyone know of a webpage, script or even just a CSV or spreadsheet I can rip some names from??
Posted: 16th Nov 2021 3:28
Egypt Verses Zombies Update, I added more effects along with setting up how the defenses work. I added a Health Hud for each Zombie, I am not sure if this is wanted or needed but For now it is in place.

I had about 200 mg in memory so i had to take each animated sprite and scale them down , remake them all and now I am getting only 45 mg in memory with them all loaded at the same time. I decided to only have two to three in each wave or level.

I also added animated boxes and vases that break when there broken down, I am still working to make them look better in animations.

The Game engine is completely finished and set up, now I can start working on each level and each zombie waves.
Posted: 16th Nov 2021 3:51
Any one know a Country and/or City name generator


https://www.fantasynamegenerators.com/country_names.php
Posted: 16th Nov 2021 3:55
Looking good, keep the health bars they provide vital feedback.

The dozer, plough thing ... that's funny, appeals to my sense of humour that! but when it hits the zombies they just vanish, it looks naff, my advice, spend a couple of days experimenting with 2D Particles .... you wont regret it

Oh, and, you need some sounds!
Posted: 16th Nov 2021 3:57
https://www.fantasynamegenerators.com/country_names.php


Yes I found quite a few basic ones like that but I was really needing something a little more targeted and advanced, like with regional settings (as mentioned in my post)
Posted: 16th Nov 2021 4:01
my advice, spend a couple of days experimenting with 2D Particles .... you wont regret it


Oh, I'm still working that out, I know what you mean, I planned on making them explode, I have the effect already just need to apply it.


Oh, and, you need some sounds!


God Do I know, I wish I could just but that sound pack but can not just yet.


The dozer, plough thing ... that's funny, appeals to my sense of humor that!


Lol, we have the same humor then.

Thank you for the encouragement.
Posted: 16th Nov 2021 4:17
If you guys would like to start your own threads for the compo then i think it would be easier to follow your progress
Maybe just prefix the title with [Tower defense compo] or something like that.
Posted: 16th Nov 2021 4:29
Sure Thing, will do, its just that VN said "Feel free to keep us posted on your creation's progress within this Thread."

But its a fair point, this thread will get bogged down pretty quick once all entrants start posting updates, maybe you should edit ^^ that line

In fact, can you change the title of my Lua thread to "[Tower defence compo] PTC's Game"
Posted: 16th Nov 2021 4:44
i like the tag idea.

@anyone making a thread involving a submission here, please add [TD] to the thread's title so we can FIND 'EM easily.

anyone who already has a thread started and wants to re-name it to a [TD] WIP thread, feel free to PM a MOD and ask for the change.

maybe you should edit ^^ that line

nah. i definitely wanna see some updates here, too. ie, reached a landmark stage in your game's progress? let's hear it here.

found a new sound effect to add to its menu? not so much
Posted: 16th Nov 2021 5:05
Yes Yes Yes, we all should have one, I just BM's that search so I can keep an eye on my adversary's

I don't know what's more amazing, the idea or the fact the forum search is working! WooHoo! lol
Posted: 17th Nov 2021 13:05
This is fun. It's years since I did much with AppGameKit - been too busy programming multi-user interpreting training software. But - I'm in!

Can you clarify two things:

* Assets: May we use TGC asset packs for graphics?
* Encryption: May we use our own?

Cheers!
Posted: 17th Nov 2021 15:16
Encryption: May we use our own?

of course, on all 3 counts

and, welcome back.
Posted: 17th Nov 2021 18:08
Do I HAVE to use asset protection?
Posted: 17th Nov 2021 18:10
[size=large]Good on you Virtual Nomad for making another TGC competition, and Blink and Scraggle for your contribution too and thanks to all the great sponsors.[/size]

Through the years I have tried to support as many TGC competitions as I can. They are great for giving motivation to finish a project and a brilliant learning opportunity.

Love that you are including a Beginners Prize, that?s a great idea ? I am NOT eligible.

Sometimes it can be off-putting seeing some other people?s amazing work in progress. I would encourage everyone to be proud of their own accomplishments and see it through to the end, you will learn loads.

Anyway, here is some of my initial screenshots of a Totally Unoriginal Tower Defence Game (Name Might Change).

Posted: 17th Nov 2021 19:46
Do I HAVE to use asset protection?

Yes. using one of the suggestions in the 2nd post is relatively simple. IE, i tried the Vishnu packer and had everything "protected" in under a minute.

guys, i get that there is freely distributable media out there but i also know that some users have found assets online that they believed was "free" but was actually stolen and posted on an unscrupulous site. we don't want any of that to happen (in or out of this competition).

and, i know that some actually create the media and don't care if it gets distributed. some of that media is going to be so good that we'd have to "police" that, too.

so, what's viable? in the end, "protect it all" (where it really is pretty painless), unless they want to document its creation? i just don't see how to allow NOT protecting it, otherwise (but am open to a solution, there).

meanwhile, welcome back. and jammy, too the screenies look great.

if/when you guys are up for it, create a WIP thread for your idea and include the [TD] tag in the title so we can find them easy enough (see [TD] in my sig).

HAVE FUN!
Posted: 17th Nov 2021 20:27
Do I HAVE to use asset protection?

The RULES in the first post have been ammended to clarify the use of asset protection and now reads as follows:
Do utilize a viable form of Asset Protection if an executable is submitted and you are using commercial assets with a licence that requires it

So, if the assets are yours, you don't NEED to protect them.
If they are from any other source (paid or free) you need to check the license to see if you can share them openly. Even free assets don't always allow you to share them.
And if you can't, then you MUST use some form of asset protection!
Posted: 17th Nov 2021 20:34
what scraggle said, FINAL ANSWER
Posted: 17th Nov 2021 21:24
OK, thanks for the clarification!

Most of my commercial assets don't need protection, but some might.
If I enter the contest, I will also bring in some assets I created myself.

To be on the safe side (and because I'm too lazy to check all licenses), I'll just encrypt everything .


PSY
Posted: 17th Nov 2021 23:05
Most all my assets are from craft pix so because you have to be a member to download and get lifetime unlimited license use I am going to use the Vishnu packer. It is just to easy not to use.

I will say that asset protection usually is not needed but you never know when some one might steal all your content.

So my suggestion is even if it is all your own content use something unless you do not care about your own work being out there.

Some people will steal your work and then sell it as there own on so many sites.
Posted: 18th Nov 2021 1:33
Can I get clarification on whether the compiled shaders from the shader pack are already considered protected ?

They are binary data, right?, I would not know but it it possible to decompile them? (Yes or No, please, Not How!!)

f course, on all 3 counts


3 counts!, lol, anyway, I am already having fun with this, tis an awesome excuse to create yet another tool to aid me making this project, 4 tools in and no game in sight yet! lol

Have a Tool Makers competition and I'll wipe the floor with ya'll lol