Posted: 13th Nov 2021 9:20
So, is asset protection required for the competition or just encouraged?
Posted: 13th Nov 2021 9:47
Depends on your assets, if they are licenced then yea you must protect them according to the licence but anything that's freely available or you make yourself then don't bother, its a game comp not an asset encryption comp, I am making everything myself and textures from CC0 vendors so no I am not, if someone wants to take and use my assets I'll take it as a complement but the code belongs to moi!

I think, because a lot of us use licenced art the mods where just covering their bases and not encouraging "sharing" of licenced stuff within the community ... only valid reason I can think of to have such a caveat to the guidelines.

Edit: saying that, if I got time I *might* code a quick encryption plugin for some basic obfuscation but its not on my list of priorities.
Posted: 13th Nov 2021 11:51
the mods where just covering their bases and not encouraging "sharing" of licenced stuff

Exactly that.
Nobody is judging how well you obfuscate your media. We just want to be sure that no licences are violated.
As PTC says, if you use free media or your own then it doesn't matter but most licences insist on some kind of encryption.
Posted: 13th Nov 2021 12:01
Speaking of data protection, I just tested that wadpacker from here..
https://forum.thegamecreators.com/thread/220121
Tested on a basic animated 3D model and it seems to work fine.
I don't know how hard it is to rip the model out but I wouldn't be able to.
Anyone want to try?

EDIT.. just realised when the saveObject command is finally added then it would be easy.
Posted: 13th Nov 2021 13:01
Anyone want to try?

feel free to try but DO NOT post about it.
Posted: 13th Nov 2021 21:43
Hi,
I would also like to contribute to the challenge.
I have already experimented a little bit. When I read this thread.
Before I start I would like to clarify something.
Is it okay for the mods if I write my project in AGKSharp?
After all, it is offered on the AppGameKit page.
Posted: 13th Nov 2021 21:55
Yeah, good point, I wanted to use C++ but ...

Anyhou, I am using the shader pack with compiled shaders, I don't need to protect those as they are already compiled, right?

I have opted to use some free environment assets from itch.io as I seem to have forgotten how to use blender!, as these are free to download, I don't need to protect those either?
Posted: 13th Nov 2021 22:53
We've decided to allow any of the AppGameKit languages as long as it uses the AppGameKit API for the bulk of the game.

I think the shaders are not compiled. You will need to encrypt them. There are encryption functions distributed with the shader pack.


you only need to encrypt assets if the licence requires it
Posted: 14th Nov 2021 1:57
Look what I found, this packs your games into a neat little prelaunch and it is still available in the download and it works,

Vishnu studio (Vishnu packer) Now released. And all for free.
Price : Free

https://forum.thegamecreators.com/thread/224373
Posted: 14th Nov 2021 2:04
Look what i found

i added to the 2nd post a bit last night and i don't think i mentioned it yet (still want to add more). See HERE.

but, nice find

with that, the FIRST post has been updated to explicitly provide for Tier 2, AGKSharp, etc..

we should also have the Prize breakdown within the next couple of days. it's on paper but want to get the Sponsors' graphics set at the same time, so... watch this space
Posted: 14th Nov 2021 2:07
i updated the 2nd post a little last night


I did not see this lol, and you put that on there before I did lol, how funny. I did not even need to search myself, oh well.

At least I know I can easily protect my assets.

Thank you.
Posted: 14th Nov 2021 3:37
FIRST post has been updated to explicitly provide for Tier 2, AGKSharp, etc..


Superb, half the basework done and C++ gets the green light lol

Well at least I now got a road map, this will be so much easier with classes, oh, wait, I'll have to convert the shader pack code, the advanced math functions, and everything I have written thus far ... Hmmmm, Think I have a coffee and consider my options, maybe I should just stick to Basic after all.

How about a "Start the same project over and over again" competition, that one I would win 1st, 2nd and 3rd! lol

watch this space


YOU know I am! lol
Posted: 14th Nov 2021 4:23
Superb, half the basework done and C++ gets the green light

that light was yellow until today

blink and scraggle have helped me see the light and provide for it to change hue with the deadline extension (remember, i had it set for "boxing day" i think ya'll call it? )
Posted: 14th Nov 2021 5:07
Ah its no biggie, I was joking anyway I am already heavily invested in T1, the extension was a nice touch tho maybe some time to add real polish, as said in my asset thread I an going asset creation mode so will decide on the codebase, now I know what I am doing, the hard math and stuff, its should be cake either way.

Yes, Boxing Day .... because we throw away all the boxes and you cant move on the streets of London till new year when the bin men come, garbage everywhere blowing in the wind, very seasonal!
Posted: 14th Nov 2021 6:58
"

We've decided to allow any of the AppGameKit languages as long as it uses the AppGameKit API for the bulk of the game.

That sounds perfect, then I'm in.
I am even willing to give you a look at the source code, as I was planning to release it after the Challenge.
Posted: 15th Nov 2021 8:24
I always kept meaning to check out C# but never did

I decided to port my project over to C++ for a number of reasons I wont get into yet but in doing so I have gained a lot of functionally but also lost a lot so I have simplified my idea a little but at the same time expanded on it (I know, that's an oxymoron)

for the first time ever I have planed a game on paper, ring fenced it and have a rigid goal ... meanwhile I am back to this ....



Got my work cut out, but it will be worth it!
Posted: 15th Nov 2021 21:53
[size=xlarge]MONEY MONEY MONEY[/size]

Prizes and sponsors announced! See first post!
Posted: 15th Nov 2021 22:04
Prizes and sponsors announced!

as is "Official" Ranking
Posted: 15th Nov 2021 22:27
I mentioned in another thread about GDS (Rob... a really nice bloke) ^^ see what I mean! lol

You guys rock, all of you, this's an impressive prize stack, this competition just got serious! lol
Posted: 15th Nov 2021 22:41
this competition just got serious!

it's been serious! - we've been working on a lot for this (and are now gonna kick our feet up for a bit )

oops! - now to fix my sig link...