Could we get some clarifications on some elements...
You had to go and ask!
[Edit] Done
Yup, me too!
Rule 5 directly contradicts rule 1,2,3 and 4, use your imagination "but your game must do this this this and that", that's a very small box you are giving our imaginations to work with.
My imagination is offended by your new rules TBH, and on that note, I'm out!, no joke, this is turning more into a Fiver ad than a game comp, have the mods never heard the term "Genre Busting"?
I have towers that defend stuff, it should be a done deal, how I manage my placement or level handling is down to my imagination and/or skill (or lack of either) but its shackled by genre norms, after all we are programmers, thinking "out of the box" kind of comes naturally
?The code is more what you'd call 'guidelines' than actual rules." - Captain Barbosa
And some real ones:
Dreaming, after all, is a form of planning.? ?Gloria Steinem
The only 3 rules that should apply.
1. The main focus of your game must be based around "Towers"
2. Your "Towers" must defend something.
3. AUP
But I am sure I probably just broke rule 3 myself with this post (disagreeing with a mod) so I'll bid you all farewell now!, may we meet again.