Help
This is driving me crazy, I had tried everything
I am creating water for my levels, with a water shader that looks cool and works good.
But when I add clones to my level then I line them right next to each other, there is a border line, if to close, but if one point away there is a line between them.
I know it is mostly because of the transparency but still, they can not be that close in to each other.
I've tried
SetSpriteUVBorder(clone_1,0)
setimagemagfilter(clone_1,1)
setimageminfilter(clone_1,1)
Edit:
Never mind, I figured out that setting the sprite offset before hand was making it do this.