yea I see the issue, I think its a mix of the hit box being to small and some restitution needed on the atoms, its hard to get a lock on ones moving above a certain speed, I made them smaller than the sprite because the the collisions looked bad with space between them, Ill add another shape for the mouse hit detection and increase the restitution, I think the timeout is stalling by 1 second so it looks like its active but its not (its removed at -1) I can see from your image that the atom is at 0 but still active ... need to fix that
also bear in mind, if you try to connect 2 atoms and another atom is in the way THAT atom will become the merge target for the colliding one
I added the coloured overlay like that so you don't really have to read the instructions, the system will tell you if its a good, bad or unknown reaction, red = bad, green = good, blue = unknown, applies to black atoms but is current broken and shows white
And yeah I'm having issues with the full screen, see here:
https://forum.thegamecreators.com/thread/227824The time out was added to make it more of a panic, before I induced the panic with tonnes of atoms but it tanks the FPS so had to find a compromise, the scoring sucks as well its hard to stay in the positive, the more I play the better I understand it
The final game will be set on a timer also, 5 mins till portal collapse, manage the atoms for that long without losing your containment field and you win and can enter your name in high scores (total atom points combined, even if negative, just getting that far deserves a space in the leaderboard lol), else game over
Thanks for testing and the feedback is valuable, it does get easier as you get to know the game but its a jam and needs to be playable off the bat, I' work on those issues tomorrow