Posted: 21st Jun 2021 19:18
Hi,

I decided to check out the Skeleton-commands, using an animation made with Spriter. I can load my animation, but am wondering how I can detect if the sprites or bones that make up the skeleton are hit. There seems to be no command like GetSkeletonHit() or anything like it?
Posted: 21st Jun 2021 22:15
use a hit box or create a hit sprite and use FixSpriteToSkeleton2D to attach it to the bone, then just use normal collision checks on the attached sprite.

its a pain to setup and there is lost of overhead but the finished result can look quite impressive.
Posted: 22nd Jun 2021 10:52
Thank you, PartTimeCoder! I'll experiment with that!