One more fix old code did not worked with a generator from fps creator a new code takes to a count sibling limbs.
+ Code Snippetfunction fixstaticmesh(obj)
if obj>0
if object exist(obj)
maxlimbobj=get limb count(obj)
for l=0 to maxlimbobj
if get limb child(obj,l)=-1
sibl=get limb sibling(obj,l)
parent=get limb parent(obj,l)
if sibl>-1
offset limb obj,l,limb position x(obj,sibl),limb position y(obj,sibl),limb position z(obj,sibl)
else
if parent=-1
offset limb obj,l,limb position x(obj,l),limb position y(obj,l),limb position z(obj,l)
else
offset limb obj,l,limb position x(obj,parent),limb position y(obj,parent),limb position z(obj,parent)
endif
endif
rotate limb obj,l,limb direction x(obj,l),limb direction y(obj,l),limb direction z(obj,l)
else
rotate limb obj,l,0,0,0 : offset limb obj,l,0,0,0
endif
next l
endif
endif
endfunction