Posted: 24th Apr 2021 12:33
@fubarpk. No, it does't. I just can use your exe. I dowloaded last plugin and no one exaple works here. now I'm sure that my old laptop can't run Nuklear
Posted: 24th Apr 2021 13:54
@fubarpk
I always thought shortcuts had to use an absolute path

You're right, that's why what I described above is a workaround to work with relative paths.

@chafari
to be sure.
in your AppGameKit installation folder for me it would be (U:\Spiele\SteamLibrary\steamapps\common\App Game Kit 2) from there into the directory "\Tier 1\Compiler\Plugins" where the plugin directory of Nuklear and Fileexplorer must be copied.
The full path would be: "U:\Spiele\SteamLibrary\steamapps\common\App Game Kit 2\Tier 1\Compiler\Plugins\Nuklear"
and for FileExplore: "U:\Spiele\SteamLibrary\steamapps\common\App Game Kit 2\Tier 1\Compiler\Plugins\FileExplore"

The files "Commands.txt", "Windows.dll" and "Windows64.dll" must then be located in these directories. in the case of Nuklear, even the "Linux64.so".

The plugin directory in the project path is only important for the execution of the programme. The directory with contents is created when the programme is compiled.

The Nuklear.log file is not created when the programme is compiled, but when the programme is executed.

EDIT:
Who awarded me the Codemaster Gold thanks for that.

EDIT2:
Here are the shortcuts that should work. (But unfortunately the paths of the icons are still absolute.)
Posted: 25th Apr 2021 11:21
@MadBit I have done exactly that....it is the same in most plugins . When I try to execute any of the examples that comes with Nuklear, it goes to a black screen ....then a pop up from the system apperar that say something about Data Execution Prevention and it doesn't let me configure to make it work.

Here's a link about this problem

https://www.reddit.com/r/sysadmin/comments/fekqo7/explain_data_execution_prevention_dep_and_its/

Edit:
@fubarpk Now I know that it's not a problem of your programs, but my old laptop
Posted: 25th Apr 2021 12:29
What are your hardware specs?
Posted: 25th Apr 2021 13:13
My specs:
Intel Core 2 Duo processor P8400 2.36 GHZ , 1066 Mhz , 3MB L2 cache. , Up to 1535 MB Nvidia Geforce. 9300 GS Turbocahe. 4GB DDR2
Posted: 25th Apr 2021 15:55
Wow. This is very old.

I think your gfx card is not sufficient.
Nevertheless, the nuclear log should be written at least until "init glew ...". Only then is glew initialised.

I just saw that fubarpk stores the log somewhere else.
Please look in the directory C:\logs there should also be a nuklear.log file.

EDIT:
sorry that was my own directory for testing.
I don't know where the log file was written.

EDIT2:
I seem to be a little confused or overworked. It is written in the standard directory.
But you can also take one of my demo programs and see if there really is no log file written.
Posted: 25th Apr 2021 18:26
ut you can also take one of my demo programs and see if there really is no log file written.


No...there is not a log file in any of your examples in addition to the system block warning about Data Execution Prevention
Posted: 26th Apr 2021 16:06
Chafari what do you think of the smoke here, ive been trying so many cheap methods on performance this is just a semi transparent object that uv shifts and whats better i can use the same uv shifts for all cars

I also tried an object animation for the smoke that worked i just cant animate well

@Madbit the icons i guess can live without strangely windows picked up and used the icons because of naming and where they were without being told so that may help with sharing them. I like the fact they smaller too
maybe if later things like that could be batch ran if i had a setup program but they may stop older machines from working
Posted: 26th Apr 2021 16:41
That looks good....it remember me to my sigar smoke
Posted: 26th Apr 2021 17:00
@chafari
Could you try these dll's?
I have a hunch that since not one line of log file is written and the FileExplore plugin works, it must be the compilation of the plugins.
The difference between the two is that Nuklear was created with VS2019 and FileExplore with VS2017.

I have now recreated Nuklear with the 2017 settings and maybe it will work.
Posted: 26th Apr 2021 17:15
ould you try these dll's?


let me test ....bear with me !



Edit DEP warning ! ....same problem
Posted: 26th Apr 2021 17:55
I have edited the above post with a new download.
Now try again.

If it doesn't work, I don't know what to do. Pay attention to 32 and 64 bit version. And don't change the dll's in the project directory, but in the plugin directory of the Agk compiler.
Posted: 26th Apr 2021 18:11
@MadBit..... thanks for all you effort but no way to make it work !! . That is not a problem of your plugin but my old laptop .
Posted: 26th Apr 2021 18:13
Sorry, I had hoped to get this right in some way.
Posted: 26th Apr 2021 18:21
@MadBit don't worry ... thanks for your help
Posted: 27th Apr 2021 5:00
Maybe something like this animation its just a bit weird when you drive around track
Posted: 27th Apr 2021 14:05
smoke from car test take 10 lol
Posted: 27th Apr 2021 16:42
That looks like when we speed up the car to remove the carbon I like it
Posted: 27th Apr 2021 16:46
thanks i just modded it so all cars have there own smoke speeds thats a shader btw
Il upload later
Posted: 27th Apr 2021 16:55
Ok...I will have a look later on .