So when u6 comes along, youll be able to use your texture/lightmap generation system, AND cut the polys in half by using the lightmap command rather than a second matrix? Sounds cool.
Hey Kevil, if you get a second, please check out a thread ive had running on the dbpro forums for several days now. Some matrix/memblock/texture related questions (many about your tutorials). Im sure you know the answers. Really the question thats bugging me the most is, how do you have a blended detail map? You know, so your rocks, sand, ect... dont all look like grass, as they do in your program.
Check out the thread at...
http://darkbasic.thegamecreators.com/?m=forum_view&t=24264&b=1