Posted: 26th Jan 2004 3:54
Is there anyway to use such a two layered effect without getting those ugly 'outlines' caused when you look at the matrix from a very low angle? It almost looks like cell shading heh. Can you maybe disable object zdepth ONLY against the other matrix? So the two seem to be drawn right ontop of eachother? This would get rid of the outlines wouldnt it?
Posted: 26th Jan 2004 3:59
Follow up question. Is the 'set light mapping on' command just broken? I mean, it seems like such a waste to render TWICE the polys for your terrain, when there is a light mapping command built right into the language.
Posted: 26th Jan 2004 10:44
Well, the set light mapping on sort of works, but you can't set separate UV coords, so in that way it's useless.
Although you should be able to set multiple UV coords with U6.

Kevil
Posted: 26th Jan 2004 22:40
So when u6 comes along, youll be able to use your texture/lightmap generation system, AND cut the polys in half by using the lightmap command rather than a second matrix? Sounds cool.

Hey Kevil, if you get a second, please check out a thread ive had running on the dbpro forums for several days now. Some matrix/memblock/texture related questions (many about your tutorials). Im sure you know the answers. Really the question thats bugging me the most is, how do you have a blended detail map? You know, so your rocks, sand, ect... dont all look like grass, as they do in your program.

Check out the thread at...

http://darkbasic.thegamecreators.com/?m=forum_view&t=24264&b=1