@adambiser Hi Adam, I was wondering if you could please help me with a question regarding AppGameKit for Python?
I am close to finishing my first game using your excellent port, however, now comes the thorny question of asset protection (that old perennial AppGameKit issue). When Version 2021.02.10 came out I was initially hopeful that the CreateImageFromPNGMemblock would solve this issue, however, I know you have stated over in the Version 2021.02.10 release thread that you plan to update AppGameKit for Python when the 2021.02.10 release is settled. Given there are still issues regarding that release, and that TGC seem in no rush to fix these issues, this may take a while.
I therefore have to come up with another solution for protecting assets , and being very new to Python, I was wondering if the following (in theory) would work. Would it be possible to load a memblock direct into memory using Pythons Zip file handling, and then copy that to a memblock created with the relevant AppGameKit command?
Any thoughts on this would be greatly appreciated. Thank you