AppGameKit for Python v2019.09.10 has been released!This update brings AppGameKit for Python up-to-date with the latest AppGameKit Classic release.
In addition to the changes in AppGameKit Classic?, this release also has the following changes:
* Fixed path handling for create_zip, create_zip_id, get_http_file, open_to_write_id, start_screen_recording, and run_app.
* The working directory is set to the read path at startup so the run_app method now works with local EXEs.
* Added get_file_count, get_first_file, get_next_file, get_folder_count, get_first_folder, and get_next_folder. ?Note that these do not actually call the AppGameKit Classic functions?, but are internal Python scripts that mimic the behavior of the AppGameKit methods.
* Added FOLDER_MODE_READ_ONLY, ?FOLDER_MODE_WRITE_ONLY? and FOLDER_MODE_BOTH ?constants for use with get_file_count, get_folder_count, get_first_file, and get_first_folder.
* The "value2", "value3", and "value4" arguments are now optional for set_object_shader_constant_array_by_name, set_object_shader_constant_by_name, set_shader_constant_array_by_name, and set_shader_constant_by_name.
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