Posted: 2nd Jun 2017 11:50
Thanks again!

So about your example. I think it's because I still not used any AppGameKit stuff really but why do you have to create a host in the basic example when you just want to do the client stuff there?
Posted: 2nd Jun 2017 14:01
i'm not sure to understand your question ... ?
Posted: 2nd Jun 2017 14:15
Well ya, just read my text and thought wow, what an awful question.

In your example you do something like:

networkId=HostNetwork("mynet",nickname$,ServerPort)

As far as I'm aware that's for creating a host. Some lines later you use the JoinNetwork commands which probably shall connect to your PHP server. So I just wondered what this HostNetwork command on the client side is for?
Posted: 2nd Jun 2017 14:38
HostNetwork is only in the case of hosting a game directly in AGK. For example over a Wifi LAN (so you can use a NetworkName instead of IP Address because you can broadcast your game network across a LAN).

I have used that to make the reverse engineering in the same app between two AppGameKit app.

With my PHP Server, you don't need this command. only the JoinNetwork one with the IP/Port of PHP Server and a Nickname.
Posted: 3rd Jun 2017 12:42
The AppGameKit PHP Server has now a plugin called NetGamePlugin (NGP) to make it handle latencies and make games smoother !

- Some bugs have been fixed in the Core Server.
- NGP plugin added with a small example with an integrated chat.

First post updated with explanations and files !
Posted: 4th Jun 2017 17:46
i have updated the basic race demo tier1 project which had a bug in the chat display after manual disconnection /reconnection
Posted: 4th Jun 2017 19:06
Merci! This is getting better and better! Will try it soon and probably use it for my next project, kind of a tower defense game.
Posted: 4th Jun 2017 20:49
You're welcome !

Feel free to use it and make me few feedbacks
Posted: 8th Jun 2017 19:01
im going to try out the latest build on my vps soon. i will post my feedback
Posted: 13th Jun 2017 3:23
Update, runs great on my vps! super cool !
Posted: 13th Jun 2017 17:51
That was the aim !

Well done
Posted: 9th Feb 2023 7:22
Hi all !

Due tu multiple requests, AppGameKit Multipler Server is now available on GitHub :

https://github.com/MikeMaxFR/AGKMultiplayerServer

I have no more time since many years to maintain it so, feel free to fork it and update it (and fix it for newer PHP Versions

Long life to TGC !
Posted: 9th Feb 2023 20:08
Nice work! Added an AppGameKit Toolmaker badge