@Blendman normalmap2D
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Message
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Pixel shader 3D_NM.ps failed to compile: ERROR: 0:53: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:53: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:53: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion)
ERROR: 0:53: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:53: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:53: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
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OK
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than
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Message
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Pixel shader 3D_NM1.ps failed to compile: ERROR: 0:40: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:40: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:40: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:40: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:40: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:40: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:43: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:43: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:43: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR: 0:43: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:43: '=' : cannot convert from 'const int' to 'float'
ERROR: 0:59: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:59: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:59: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion)
ERROR: 0:59: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:59: 'assign' : implict conversion between types allowed from GLSL 1.20
ERROR: 0:59: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
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OK
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Intel HD 3000, but most of the other Shaders worked fine. What do I have to change to get it work?