The posts above me are leading ideas.
- Calling created functions by a string for example: "Call( 'SetMyVar(22)' )"
- If we got a type structure like this:
+ Code Snippettype vec_def
x# as float
y# as float
z# as float
endtype
vec as vec_def
a great addition would be using "vec.[0]" in order to get "vec.x#" as there is sometimes the need to interpret structures based on algorythmic outcomes.
- 3d animation blending, loading and appending
- Bone modification while playing 3d animation
All features will also fit Studio well.