Posted: 16th Feb 2019 22:00
GetAdvertVisible() that returns 1 if the AdMob banner ad has loaded and visible on screen, and GetAdvertLocation to find out where it is. This is so things can be automatically positioned accordingly when an advert is visible. For example a Floating Action Button can be positioned a little higher from the bottom when the Admob is at the bottom and visible.

GetAdvertHeight() and GetAdvertWidth() will also be useful.

None of this is needed for full screen ads
Posted: 19th Feb 2019 11:29
some commands already existe for raspberry pi :

+ Code Snippet
(inputPin = OpenToRead( "gpio:4" ) // GPIO pin 4
outputPin = OpenToWrite( "gpio:18" ) // GPIO pin 18


why not the same commands for arduino ?

+ Code Snippet
(inputPin = OpenToRead( "arduino_digital:3" )
outputPin = OpenToWrite( "arduino_digital:12" )


https://forum.thegamecreators.com/thread/223809
Posted: 19th Feb 2019 11:35
hy not the same commands for arduino ?


Because AppGameKit doesnt run on an Arduino. There is no Arduino version of AGK.
Posted: 10th Mar 2019 8:15
REQUEST: https://bellard.org/bpg/
Does not need to save the image, nor put it into memblock and back.
If sprite could use a loaded .BPG format image, a game client with all its media file could be 70% smaller!
Ram size will probably be the same as AppGameKit should have converted .jpg and .png to pure data for rendering.
Posted: 10th Mar 2019 21:48
Wishes:
* Play OGG music from a memblock.
* Extracting from a ZIP file into a memblock without extracting to a file.
* Loading images from a memblock using a format specifier, ie: imgID = CreateImageFromMemblock(memID, "png") also: jpg, gif, bmp
* Loading sounds from a memblock using a format specifier, ie: sndID = CreateSoundFromMemblock(memID, "wav")
* Loading subimage data from a string instead of needing a subimage.txt file.
Posted: 12th Mar 2019 19:43
I would really love to be able to save an animated gif from an animated sprite.
I can't imagine that many people would want it but animated gifs make great thumbnails for use in a media viewer. So if we could make them directly from animated sprites it would save a lot of third party software intervention.
Posted: 13th Mar 2019 13:11
... And on the subject of images: it would also be great to be able to load bmp, tga and dds files
Posted: 13th Mar 2019 22:01
I'd like to know how much the height of the virtual keyboard to reposition my editbox.
Posted: 18th Mar 2019 16:49
A Text control instead dealing with Input controls. It could help to do faster dialogs.
Posted: 18th Mar 2019 17:12
A Text control instead dealing with Input controls. It could help to do faster dialogs.


So like an edit box, that you type text into it?
Posted: 19th Mar 2019 3:29
Control objects from Visual Basic Form such as buttons, drop down boxes, input boxes, etc

This will be useful for social media aspect of the game or even allow us to create non gaming apps faster.
Posted: 8th Apr 2019 2:28
GetSpriteU(SprID,VertexPoint) and GetSpriteV(SprID, VertexPoint)

Vertex Points can be just like the SetSpriteUV() command, except call them 1,2,3,4.
Posted: 6th May 2019 13:13
I?d also love better Ui controls, my current project is non gaming, but AppGameKit is working really well. However I?ll want tick boxes/ radio boxes/ drop downs etc.
So, backing this comment: http://https://forum.thegamecreators.com/thread/212232?page=25#msg2641513
Posted: 6th May 2019 13:16
Case/Select please! I was surprised to find they?re not currently available. Else if statements just feel and look clunky if we?re testing the same variable (so a state machine etc)
Posted: 6th May 2019 13:31
@JasonPC: Select/Case
Posted: 7th May 2019 0:54
From the Help Document

Example:
+ Code Snippet
state = 1


select state
    case 1
        print ( "state is 1" )
    endcase
    case 2
        print ( "state is 2" )
    endcase
endselect
Posted: 5th Jul 2019 22:04
any particular reason the Clipboard commands weren't implemented for HTML?

i'm messing with making a type of "form" where variables can be inserted into pre-existing text that I want sent to the clipboard for pasting into another app and would like to make this available to more individuals (IE, not limited by OS).
Posted: 23rd Jul 2019 17:00
Hello, do you plan to add text to speech for windows platform ? (SAPI)
Posted: 23rd Jul 2019 21:52
@XANAX 2B

Hello, do you plan to add text to speech for windows platform ? (SAPI)


I'm not shire if it's possible to add since "ms" skewed up windows version 7 onward so that part does not work
they changed things so that the 32 bit version would not work to the ability that it did
Posted: 27th Jul 2019 1:24
RecordSound() : I'd love to be able to record from the mic