@Duffer -
SQLLite stuff all makes sense to me. I imagine there must exist a fairly inclusive C++ library that will do this. If someone can find it and do a successful t2 integration then I think Paul will be much more likely to take it seriously.
Regarding the array commands: currentIndex/first/last/next/previous just doesn't make any sense to me. There is no current index in an array, you just enter the specific index (i.e. myArray[10]). I'm not sure I get these at all. value = myArray[x] this already exists... undim already exists, empty is on the list. Save array is already listed as a feature that will be added. That leaves us with saving UDT arrays, reverseSorting, sorting UDT arrays on various subtypes. I don't think #include would be the way to go, I'm assuming you want this to load the array? Also we
can write our own code to save/load UDT and standard arrays to file. It's actually really easy and I do it all the time.
@Stormforce -
"wrapping" a sprite to the other side of the screen is pretty simple. I don't think there needs to be a specific command to do this. If you want to show half of the sprite on on side and the other half on the other side then just use 2 sprites.
Many of us are using IAP. If you haven't tried my most recent guide to creating APK for Android, then you should check it out over on the Android forum. If you need assistance beyond that I can provided you with one on one. I've helped a number of people from the forums get going with this as well as publishing. Every person I've helped has had issues only because of human error. Not their fault though, the process is fairly complex! I was just looking through the new IDE and commands. There is now InAppPurchaseSetKeys ( szData1, szData2 ) which was the only thing that needed to be modified in java to set up IAP. So it looks like this is all covered.
@Mikehart -
I've no idea how A* path finding would work. I imagine this would be 3D only? Also I'm thinking that this might need to be created by some of us rather than AppGameKit implementing a library for something this complex.
Steam and Google Play Game services are already on the list.
OGG is added, though I remember Paul saying something that this has issue on various platforms. Can you be more specific on what commands we might need for Flurry? If it is just setup then we should be able to do that in java, but I imagine there are event triggers or something like that.
With Google Play SDK integration, let's work on a more specific list of commands. I'll start and you guys add to it:
ould be great if there were some more commands like this for Game Center too.