Hi Paul,
If you could implement something along the lines of SetObjectMeshFromMemblock() but for more of a finer option
say for example, we just need to change a very small vertexes on a mesh
i.e
+ Code Snippetfor i= vertexfrom to vertexto
SetMemblockFloat(memblock,72+i*36,0)
SetMemblockFloat(memblock,76+i*36,0)
SetMemblockFloat(memblock,80+i*36,0)
SetMemblockFloat(memblock,84+i*36,0)
SetMemblockFloat(memblock,88+i*36,0)
SetMemblockFloat(memblock,92+i*36,0)
SetMemblockFloat(memblock,96+i*36,0)
SetMemblockFloat(memblock,100+i*36,0)
SetMemblockInt(memblock,104+i*36,0)
next
Then a command to only set the object vertexes like with the above instead of rebuilding the whole object
Something like
SetObjectMeshFromVertexes( Object, VertexFrom, VertexTo )
I think this will speed things up heavily on changing vertexes on an object