Posted: 22nd Oct 2014 18:42
Sqlite, Sqlite and, err, Sqlite....
Posted: 22nd Oct 2014 20:12
Deploy to web browser - the main reason I originally supported AppGameKit, but this option appears to have died. Can TGC shed any light?
I would like this back on the agenda before anything else.
Posted: 22nd Oct 2014 22:50
Need the possibility to draw upon the camera-view.
Posted: 24th Oct 2014 10:10
File
- Adding the ability to write/load to SD storage on Android.
It could be very great to have this feature. With this, we could do some great applications (not only game) with agk. I know that agk is aaplication GAME kit ^^, but it's great to create application/tools with it.


2D
- Blendmode are great, but blendmode with src/dst could be very interesting too.


Game
- Basic & A* pathfinding (For 3D &2D (with 2d/iso grid)) could be interesting too.


Misc
For PC (Windows, Mac, Linux) applications and games
- Scan code : "+", "*", "F9" to "F12", "space"


Export
- Steam
- other google service

3D
- More shader examples : normalmap, spec map, rim light, reflection, refraction, fresnel
- an integrated lightmapper
- Dynamic shadow (shadow mapping ?)
- SSAO shader (fullscreen ?)
- more lights by object (for the moment, it's limited to 4)
- vertex operation (move vertex) for terrain creation
- Ray-light
ok - 3D fog
- FBX support animation (load an animation on a mesh/object...) and other 3D stuff.
- a lod system ?
Posted: 24th Oct 2014 11:19
I realize this should be low on the priority list, but i could use a filled polygon draw command.
Posted: 24th Oct 2014 20:41
As well as some additional string commands, it would be nice to have some DBPro-esque further Array functionality - so a better idea of the index you're at and searching by different UDTs on an Array or from a certain index rather than the start, or searching backwards...

Oh, and SQLITE3....
Posted: 25th Oct 2014 3:12
- I think it's been 2-3 years since I and others reported the restrictive nature of AGK's Box2D implementation by comparison to the full Box2D framework


I've heard this one a few times but I can't recall anyone saying what they need. If you give more details I may be able to throw some time at it without having to go over the whole SDK with a fine tooth comb.

The more specific a feature the more likely I will consider it.
Posted: 25th Oct 2014 4:29
@Paul, people have stated some of what they would like for Box2D in past threads starting as early as 2011. I know that the DBP implementation of Box2D includes 270+ commands, while the AppGameKit implementation has less than 65. A few notes pulled from past comments:

- Ability to set the frequency and damping ratio of distance joints

- Commands listed in this issue from 2011

- Full listing of commands in DBP plugin of Box2D for you to do a more thorough comparison (PDF)
Posted: 25th Oct 2014 18:04
Joints are almost all broken in AppGameKit I could never use them because they caused crashing so frequently. Also, at the moment AppGameKit isn't reporting any collisions (through either of the contact commands) except those with the wall not sure if it's a v2 problem
Posted: 25th Oct 2014 22:07
@swissolo - we're really just talking about new features here. If something isn't working for you it is likely best to report it on the official v2 update threads as it sounds more like a bug to me.

----

@Duffer - If you can outline exactly what commands you'd like for arrays then I can have a clear list for Paul in the end.
Posted: 25th Oct 2014 23:08
OK - I updated the top post with everything I can. I need some further details from some of you:
@Spartan and Blendman - Bluetooth connection support - is this different from NFC? There are commands for NFC, but I'm not sure if they work.
------------

Some comments on requests:
@Pawprints - Windows mobile support was a kickstarter goal that was not funded. I'm of the personal belief that TGC should hold off on this as the windows mobile scene is in flux and they plan to add support for Android apps.


@Jueny - Deploy to web browser - I don't think this is happening. Freedom Engine was the solution for this, but it was abandoned. It would be awesome to do this, but not sure if it will ever happen.

-----
A few other notes:
Please be specific with requests this way when we have a solid list we can present it in a way that Paul doesn't have to guess what we mean and I don't have to guess what you mean when adding the request to the list. No need for extreme detail.

This thread isn't for reporting things that don't work or asking when features will be implemented/fixed that are already planned or in the engine. We're just trying to get a list of new features to request.

Finally, my plan here is to get a clear list together and then put together a poll for us all to vote on so that we can illustrate our interest in the commands to AGK. That way Paul can set priority on things.
Posted: 25th Oct 2014 23:11
I'd like to see the ability to assign more than one image to a sprite (like we can for 3D objects) so that we can produce 2D bump mapping and dynamic shadows and whatnot.
Posted: 25th Oct 2014 23:26
@swissolo - we're really just talking about new features here. If something isn't working for you it is likely best to report it on the official v2 update threads as it sounds more like a bug to me.

When I first made the post I thought I was in the alpha 8 thread I kept it though since I was referring to the changes needed regarding box2D. The features aren't features because they're broken
Posted: 25th Oct 2014 23:28
I'd still suggest reporting it on that thread so that Paul will take a more immediate look at it.
Posted: 26th Oct 2014 0:29
@ Naphier,

On hols at mo so apologies for typing.

With arrays what I'd like to see is similar functionality to Db pro. So that would include array find commands that could run from an index not being start of the array and also with arrays with several udts being able to sort by more than the first udt. Also a command to get the current index you are at within an array. Also a command to empty, redid and undim arrays. If we could also have load/save array accommodating udts that would be magic but perhaps a tall order.

Mostly I would like to see sqlite3 support - just a handful of commands and we could take it from there with sql. I'm NOT talking like my sqlite plug on for db pro which was OTT on commands...

Keep up the good work. Love the ideaof a voting to maybe prioritise development.
Posted: 26th Oct 2014 0:42
I'd like to see the ability to assign more than one image to a sprite (like we can for 3D objects) so that we can produce 2D bump mapping and dynamic shadows and whatnot.


I would love to be able to assign more than one image to a sprite. I started playing around with shaders a while ago and found some cool stuff that can be done if that had been possible. We can already do it with the full screen quad though which is a start.
Posted: 26th Oct 2014 2:16
I would like an extra element in PlayMusic()
Allowing the possibilty of overlapping fades for music
eg.

Fading music1 out and music2 fades in during
overlap
I am also vote for user plugins as im sure many
years agi using DBP we could wrap c++ functions
inside dlls and load them in DBP


also i havent figured out how to find the root directory
of the device? Would b handy to navigate from the beginning
of the device to scan for targeted files eg *mp3/*.bmp without
expecting clients to dump their files in the apps "media" folder
Posted: 26th Oct 2014 8:29
Allowing the possibilty of overlapping fades for music


Most mobile devices permit only ONE file streaming at a time, so this is not possible.

With the new audio commands it's easy to do it using WAV files.
Posted: 26th Oct 2014 10:31
I cant c how? When i read in the documentation that v1 could play two at a time? And im thinking
more of targeting the everyday music listener? Who does not download wav files for obvious reasons
therefore leaving me with the only option on using their mp3 files for
Use with the music player otherwisw im stuck with having to load in
mp3 then internally convert each file to raw wave data just to
pass it to PlaySound() using more ram than necessary.im sure it could b.possible
Posted: 26th Oct 2014 11:45
You can play multiple SOUNDS (wavs) but not multiple streaming MUSIC files.

This is not AppGameKit - it's Apple and Android.

You can fade the music up or down, but you can't overlap.