There is no atlas texture in your project.
Isn't an atlas texture just a single image with multiple images on? Maybe you are loading the images differently?
I load the image "loadImage(1,"shapes.png")" which has four subimages then use "setSpriteAnimation(1, 128, 128, 4)" to let AppGameKit split the image into four.
I assume you are using "loadSubImage" and either setting the image or adding animation frames, that being the case perhaps it would be easier if you provided an example of the problem?