Posted: 13th Dec 2011 18:05
What does AGKsplash.png exactly do on ios T2??

On Windows, I got a nice splash screen, however when using the agk:rint() command I get white text colour over a white foreground colour so the text is unreadable!

If I remove the splash screen text prints fine!
Posted: 13th Dec 2011 18:11
You can change text color with SetPrintColor(), not sure why the splash screen would change that though.
Posted: 13th Dec 2011 18:52
And what does AGKsplash.png do on ios? is it being used in T2 or is it only for the interpreter?
Posted: 13th Dec 2011 20:13
The splash screen will only work on tier 2 (or when compiling bytecode into the tier 2 interpreter). It merely displays your image fullscreen for a minimum of one second, or until the first Sync() is called, which ever is longer and then deletes it.
Posted: 13th Dec 2011 21:11
In case of iOS isn't that what Default.png in Xcode does?

So which option do you best suggest we use for an iOS splash screen?
Posted: 13th Dec 2011 22:38
Default.png displays whilst AppGameKit starts up, the AGKSplash.png displays whilst your app starts up, until it calls Sync(). You could use the same image for both if you like