Posted: 11th Dec 2011 22:53
I am just getting started using the AppGameKit and i noticed this issue right off the bat and have no idea how to fix this.

I started a new project in landscape and i wanted to make my own sprite animation test, so i coded it the way i thought it should be. it is pretty much the exact copy of the example. However when i run it, it said hello world, even though that statement was removed. so i deleted the executable in the folder and compiled it again. Now it is just a black screen.

Can someone please tell me what im doing wrong?

I uploaded the project to this post.
Posted: 12th Dec 2011 1:30
It's your resolution. it defaults at 100,100, which is pretty low and your sprite is off screen.
+ Code Snippet
SetDisplayAspect( 4.0/3.0 )
setvirtualresolution(480,480)
CreateSprite ( 1, 0 )

SetSpritePosition ( 1, 130, 200 )

AddSpriteAnimationFrame ( 1, LoadImage ( "spaceship1.png" ) )
AddSpriteAnimationFrame ( 1, LoadImage ( "spaceship2.png" ) )
AddSpriteAnimationFrame ( 1, LoadImage ( "spaceship3.png" ) )
AddSpriteAnimationFrame ( 1, LoadImage ( "spaceship4.png" ) )

rem Main Loop
playsprite(1)
do

 Sync()
loop

I put the anim command in so I could see your animation too lol.