The documentation makes reference to a "center of rotation" in addition to center of mass, as if they were different.
ie:
"Setting it to 0,0 will put the COM on the sprite's offset point (and center of rotation)."
Please excuse me... but what in Hades is the "center of rotation"???
Can it be set? Can it be, ah... get?
It seems to me that the center of mass should be the center of rotation... yes?