Now I am confused.
I thought there are two versions of a player.
1) A player (viewer for iOS) could be downloaded from an app store so that you can test your Tier 1 programs directly from the IDE.
2) After testing takes place, you can then wrap a player around your bytecode so that you can distribute it to an app store.
To Digital Awakening...
There is at least one video from Lee showing version #1 with no loss of image quality or lag. And yes, I believe you about your observation of version #2.
To Baxslash...
You confirmed my observation that there are problems with the AppGameKit Viewer. I don't understand your followup point about the iOS Player. In my mind (see version #2) above, your bytecode needs to be wrapped around the iOS Player and then transferred by a wire (not wireless) to the device. "The iOS Player is great, I finally got it working last night and I'm loving it. The issue I had was that it would run but wouldn't detect the broadcast," Please clarify. Your iOS Player (in my mind) is the AppGameKit Viewer.