I have a question. The placement editor seems very straight forward and I thank you for creating it.
When it comes to the assets, say I have wooden planks that are in my media folder and I drag them onto the level. I want to define them as physics objects and set collision so that they will fall down or get destroyed when hit.
Also, I have a media object to knock down the planks, like a hammer, how do I set that as a collision object (or whatever I have to set it as to make it know down the planks)?
How is this done with the viewer example?
Mike